/***************************************************************************
 *   fheroes2: https://github.com/ihhub/fheroes2                           *
 *   Copyright (C) 2020 - 2025                                             *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program; if not, write to the                         *
 *   Free Software Foundation, Inc.,                                       *
 *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
 ***************************************************************************/

#include "image.h"

#include <algorithm>
#include <cassert>
#include <cmath>
#include <cstddef>
#include <cstdlib>
#include <cstring>

#include "image_palette.h"

namespace
{
    // 0 in shadow part means no shadow, 1 means skip any drawings so to don't waste extra CPU cycles for ( tableId - 2 ) command we just add extra fake tables
    // Mirror palette was modified as it was containing 238, 238, 239, 240 values instead of 238, 239, 240, 241
    const uint8_t transformTable[256 * 16] = {
        0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
        0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
        0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
        0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
        0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
        0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
        0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
        0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
        0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,

        0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
        0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
        0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
        0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
        0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
        0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
        0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
        0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
        0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,

        0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   16,  17,  18,  19,  20,  21,  22,  23,  24,  25,  26,  27,  28,  29,  30,  31,  32,  33,  34,
        35,  36,  36,  36,  36,  36,  36,  36,  43,  44,  45,  46,  47,  48,  49,  50,  51,  52,  53,  54,  55,  56,  57,  58,  59,  60,  61,  62,  62,
        62,  62,  62,  62,  62,  68,  69,  70,  71,  72,  73,  74,  75,  76,  77,  78,  79,  80,  81,  82,  83,  84,  84,  84,  84,  84,  84,  91,  92,
        93,  94,  95,  96,  97,  98,  99,  100, 101, 102, 103, 104, 105, 106, 107, 107, 107, 107, 107, 107, 107, 114, 115, 116, 117, 118, 119, 120, 121,
        122, 123, 124, 125, 126, 127, 128, 129, 130, 130, 130, 130, 130, 130, 130, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149,
        150, 151, 151, 151, 151, 151, 151, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 174, 174, 174, 174, 174,
        174, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 197, 197, 197, 197, 197, 202, 203, 204, 205, 206,
        207, 208, 209, 210, 211, 212, 213, 213, 213, 213, 213, 214, 215, 216, 217, 218, 219, 220, 221, 225, 226, 227, 228, 229, 230, 230, 230, 230, 73,
        75,  77,  79,  81,  76,  78,  74,  76,  78,  80,  244, 245, 245, 245, 0,   0,   0,   0,   0,   0,   0,   0,   0,   0, // First

        0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   14,  15,  16,  17,  18,  19,  20,  21,  22,  23,  24,  25,  26,  27,  28,  29,  30,  31,  32,
        33,  34,  35,  36,  36,  36,  36,  36,  41,  42,  43,  44,  45,  46,  47,  48,  49,  50,  51,  52,  53,  54,  55,  56,  57,  58,  59,  60,  61,
        62,  62,  62,  62,  62,  66,  67,  68,  69,  70,  71,  72,  73,  74,  75,  76,  77,  78,  79,  80,  81,  82,  83,  84,  84,  84,  84,  89,  90,
        91,  92,  93,  94,  95,  96,  97,  98,  99,  100, 101, 102, 103, 104, 105, 106, 107, 107, 107, 107, 107, 112, 113, 114, 115, 116, 117, 118, 119,
        120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 130, 130, 130, 130, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147,
        148, 149, 150, 151, 151, 151, 151, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 174, 174, 174,
        174, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 197, 197, 197, 201, 202, 203, 204, 205,
        206, 207, 208, 209, 210, 211, 212, 213, 213, 213, 213, 214, 215, 216, 217, 218, 219, 220, 221, 224, 225, 226, 227, 228, 229, 230, 230, 230, 76,
        76,  76,  76,  76,  76,  76,  76,  76,  76,  78,  244, 245, 245, 245, 0,   0,   0,   0,   0,   0,   0,   0,   0,   0, // Second

        0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   12,  13,  14,  15,  16,  17,  18,  19,  20,  21,  22,  23,  24,  25,  26,  27,  28,  29,  30,
        31,  32,  33,  34,  35,  36,  36,  36,  39,  40,  41,  42,  43,  44,  45,  46,  47,  48,  49,  50,  51,  52,  53,  54,  55,  56,  57,  58,  59,
        60,  61,  62,  62,  62,  65,  66,  67,  68,  69,  70,  71,  72,  73,  74,  75,  76,  77,  78,  79,  80,  81,  82,  83,  84,  84,  84,  87,  88,
        89,  90,  91,  92,  93,  94,  95,  96,  97,  98,  99,  100, 101, 102, 103, 104, 105, 106, 107, 107, 107, 110, 111, 112, 113, 114, 115, 116, 117,
        118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 130, 130, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146,
        147, 148, 149, 150, 151, 151, 151, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 174,
        174, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 197, 197, 200, 201, 202, 203, 204,
        205, 206, 207, 208, 209, 210, 211, 212, 213, 213, 213, 214, 215, 216, 217, 218, 219, 220, 221, 223, 224, 225, 226, 227, 228, 229, 230, 230, 76,
        76,  76,  76,  76,  76,  76,  76,  76,  76,  76,  243, 244, 245, 245, 0,   0,   0,   0,   0,   0,   0,   0,   0,   0, // Third

        0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   11,  12,  13,  14,  15,  16,  17,  18,  19,  20,  21,  22,  23,  24,  25,  26,  27,  28,  29,
        30,  31,  32,  33,  34,  35,  36,  36,  38,  39,  40,  41,  42,  43,  44,  45,  46,  47,  48,  49,  50,  51,  52,  53,  54,  55,  56,  57,  58,
        59,  60,  61,  62,  62,  64,  65,  66,  67,  68,  69,  70,  71,  72,  73,  74,  75,  76,  77,  78,  79,  80,  81,  82,  83,  84,  84,  86,  87,
        88,  89,  90,  91,  92,  93,  94,  95,  96,  97,  98,  99,  100, 101, 102, 103, 104, 105, 106, 107, 107, 109, 110, 111, 112, 113, 114, 115, 116,
        117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 130, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145,
        146, 147, 148, 149, 150, 151, 151, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174,
        174, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 197, 199, 200, 201, 202, 203,
        204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 213, 214, 215, 216, 217, 218, 219, 220, 221, 223, 224, 225, 226, 227, 228, 229, 230, 230, 75,
        75,  75,  75,  75,  75,  75,  75,  75,  75,  75,  243, 244, 245, 245, 0,   0,   0,   0,   0,   0,   0,   0,   0,   0, // Fourth

        0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   10,  10,  11,  11,  11,  12,  13,  13,  13,  14,  14,  15,  15,  15,  16,  17,  17,  17,  18,
        18,  19,  19,  20,  20,  20,  21,  21,  11,  37,  37,  37,  38,  38,  39,  39,  39,  40,  40,  41,  41,  41,  41,  42,  42,  19,  42,  20,  20,
        20,  20,  20,  20,  21,  12,  131, 63,  63,  63,  64,  64,  64,  65,  65,  65,  65,  65,  242, 242, 242, 242, 242, 242, 242, 242, 242, 13,  14,
        15,  15,  16,  85,  17,  85,  85,  85,  85,  19,  86,  20,  20,  20,  21,  21,  21,  21,  21,  21,  21,  10,  108, 108, 109, 109, 109, 110, 110,
        110, 110, 199, 40,  41,  41,  41,  41,  41,  42,  42,  42,  42,  20,  20,  11,  11,  131, 131, 132, 132, 132, 133, 133, 134, 134, 134, 135, 135,
        18,  136, 19,  19,  20,  20,  20,  10,  11,  11,  11,  12,  12,  13,  13,  13,  14,  15,  15,  15,  16,  17,  17,  17,  18,  18,  19,  19,  20,
        20,  11,  175, 175, 176, 176, 38,  177, 177, 178, 178, 178, 179, 179, 179, 179, 180, 180, 180, 180, 180, 180, 21,  21,  108, 108, 38,  109, 38,
        109, 39,  40,  40,  41,  41,  41,  42,  42,  42,  20,  199, 179, 180, 180, 110, 110, 40,  42,  110, 110, 86,  86,  86,  86,  18,  18,  19,  65,
        65,  65,  66,  65,  66,  65,  152, 155, 65,  242, 15,  16,  17,  19,  0,   0,   0,   0,   0,   0,   0,   0,   0,   0, // Fifth

        0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   10,  11,  11,  12,  12,  13,  13,  14,  15,  15,  16,  16,  17,  17,  18,  19,  20,  20,  21,
        21,  22,  22,  23,  24,  24,  25,  25,  37,  37,  38,  38,  39,  39,  40,  41,  41,  41,  42,  42,  43,  43,  44,  44,  45,  45,  46,  46,  23,
        24,  24,  24,  24,  24,  131, 63,  63,  64,  64,  65,  65,  66,  66,  242, 67,  67,  68,  68,  243, 243, 243, 243, 243, 243, 243, 243, 15,  15,
        85,  85,  85,  85,  86,  86,  87,  87,  88,  88,  88,  88,  89,  24,  90,  25,  25,  25,  25,  25,  25,  37,  108, 109, 109, 110, 110, 111, 111,
        200, 200, 201, 201, 42,  43,  43,  44,  44,  44,  45,  45,  46,  46,  46,  11,  131, 132, 132, 132, 133, 133, 134, 135, 135, 136, 242, 137, 137,
        138, 243, 243, 243, 243, 243, 24,  152, 152, 153, 153, 154, 154, 155, 156, 156, 157, 158, 158, 159, 18,  19,  19,  20,  20,  21,  22,  22,  23,
        24,  37,  175, 176, 176, 177, 177, 178, 179, 179, 180, 180, 180, 181, 181, 181, 182, 182, 182, 46,  47,  47,  48,  25,  108, 109, 109, 109, 198,
        199, 199, 201, 201, 42,  43,  43,  44,  45,  46,  46,  201, 181, 182, 183, 111, 111, 202, 45,  111, 111, 87,  88,  88,  88,  88,  21,  22,  66,
        66,  68,  68,  67,  68,  68,  152, 157, 66,  69,  16,  18,  20,  21,  0,   0,   0,   0,   0,   0,   0,   0,   0,   0, // Sixth

        0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   10,  11,  11,  12,  13,  14,  14,  15,  16,  17,  17,  18,  19,  20,  20,  21,  22,  23,  24,
        24,  25,  26,  26,  27,  28,  29,  29,  37,  37,  38,  39,  40,  40,  41,  42,  42,  43,  44,  44,  45,  46,  46,  47,  47,  48,  48,  49,  50,
        50,  27,  28,  28,  28,  63,  63,  64,  65,  65,  66,  67,  67,  68,  69,  69,  69,  70,  70,  70,  244, 71,  244, 244, 244, 244, 245, 16,  85,
        85,  86,  87,  87,  88,  88,  89,  90,  90,  91,  91,  91,  92,  93,  93,  93,  29,  29,  29,  29,  29,  37,  109, 109, 110, 111, 111, 112, 113,
        112, 112, 203, 203, 203, 44,  45,  46,  47,  47,  47,  48,  48,  49,  50,  131, 131, 132, 133, 133, 134, 135, 136, 136, 137, 137, 139, 139, 139,
        141, 141, 141, 143, 143, 245, 245, 152, 152, 153, 154, 155, 155, 156, 157, 158, 158, 159, 160, 161, 162, 163, 163, 164, 165, 165, 166, 26,  26,
        27,  175, 13,  176, 177, 178, 178, 179, 180, 181, 181, 182, 182, 183, 183, 183, 184, 184, 185, 185, 50,  50,  52,  52,  109, 109, 198, 199, 200,
        201, 201, 202, 202, 44,  45,  46,  47,  48,  48,  49,  204, 205, 185, 185, 112, 112, 204, 47,  112, 113, 88,  89,  91,  92,  93,  93,  25,  66,
        68,  69,  69,  68,  69,  69,  153, 159, 68,  71,  18,  242, 243, 24,  0,   0,   0,   0,   0,   0,   0,   0,   0,   0, // Seventh

        0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   10,  11,  12,  13,  13,  14,  15,  16,  17,  17,  19,  19,  20,  21,  22,  23,  24,  24,  26,
        26,  27,  28,  28,  30,  30,  31,  32,  37,  38,  39,  39,  40,  41,  42,  43,  43,  44,  45,  46,  46,  47,  48,  49,  50,  50,  51,  52,  52,
        53,  54,  54,  30,  31,  63,  64,  64,  65,  66,  67,  68,  69,  69,  70,  71,  71,  71,  72,  72,  72,  73,  73,  73,  168, 168, 168, 85,  85,
        86,  87,  88,  88,  89,  90,  91,  91,  92,  93,  93,  94,  95,  95,  96,  96,  96,  31,  32,  32,  32,  108, 109, 198, 110, 111, 112, 113, 113,
        113, 116, 117, 118, 119, 120, 121, 47,  48,  50,  50,  51,  51,  52,  52,  131, 132, 132, 133, 134, 135, 136, 137, 137, 138, 139, 140, 141, 141,
        143, 143, 144, 145, 146, 147, 30,  152, 153, 153, 154, 155, 156, 157, 158, 158, 159, 160, 161, 162, 163, 164, 165, 165, 166, 167, 168, 169, 28,
        29,  175, 176, 177, 177, 178, 179, 180, 181, 182, 182, 183, 184, 185, 185, 185, 186, 186, 187, 50,  52,  52,  54,  55,  109, 198, 199, 200, 201,
        202, 202, 204, 204, 205, 207, 47,  49,  50,  51,  52,  206, 206, 187, 188, 113, 113, 118, 49,  222, 222, 223, 224, 225, 226, 95,  227, 228, 67,
        68,  70,  71,  69,  71,  70,  153, 65,  69,  73,  242, 22,  243, 244, 0,   0,   0,   0,   0,   0,   0,   0,   0,
        0, // Eighth

        0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   10,  11,  11,  12,  12,  13,  14,  14,  15,  16,  16,  17,  18,  18,  19,  20,  242, 242, 22,
        22,  23,  243, 243, 25,  244, 244, 244, 11,  37,  38,  38,  39,  40,  40,  41,  178, 18,  19,  20,  20,  21,  21,  22,  22,  22,  22,  22,  23,
        23,  23,  23,  24,  244, 63,  63,  64,  64,  65,  65,  66,  66,  67,  67,  68,  68,  68,  69,  69,  69,  69,  69,  69,  70,  70,  70,  15,  15,
        16,  85,  86,  18,  19,  19,  20,  159, 21,  21,  161, 22,  163, 163, 163, 23,  23,  165, 165, 244, 244, 37,  108, 38,  109, 109, 110, 199, 200,
        199, 40,  41,  42,  42,  42,  43,  43,  44,  22,  22,  23,  23,  23,  23,  131, 131, 132, 132, 133, 133, 134, 134, 135, 135, 136, 136, 137, 137,
        138, 138, 139, 139, 140, 141, 244, 152, 152, 153, 153, 154, 154, 155, 155, 156, 156, 157, 158, 158, 159, 242, 159, 161, 161, 243, 243, 243, 243,
        164, 11,  175, 176, 176, 177, 177, 178, 179, 179, 180, 180, 181, 181, 182, 182, 182, 182, 183, 22,  23,  23,  23,  23,  108, 38,  38,  39,  39,
        40,  40,  41,  178, 180, 42,  44,  45,  23,  23,  23,  180, 181, 181, 183, 110, 200, 42,  45,  85,  86,  87,  87,  87,  21,  22,  22,  23,  66,
        66,  67,  68,  67,  68,  68,  153, 158, 67,  70,  64,  65,  242, 243, 159, 159, 159, 159, 159, 159, 159, 159, 159, 10, // Ninth

        0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   10,  11,  11,  12,  13,  14,  14,  15,  16,  16,  17,  18,  19,  19,  20,  242, 22,  22,  243,
        243, 243, 244, 244, 244, 244, 245, 245, 37,  37,  38,  176, 39,  177, 41,  41,  42,  179, 20,  180, 45,  22,  23,  23,  24,  24,  24,  24,  25,
        25,  25,  25,  26,  26,  63,  63,  64,  64,  65,  66,  67,  67,  68,  68,  69,  69,  70,  70,  70,  70,  70,  71,  71,  71,  71,  71,  15,  85,
        85,  86,  86,  87,  20,  88,  89,  22,  161, 162, 163, 163, 164, 164, 165, 165, 166, 166, 167, 167, 167, 37,  108, 109, 109, 110, 199, 111, 111,
        200, 201, 41,  43,  43,  43,  44,  44,  46,  46,  24,  24,  25,  25,  25,  131, 131, 132, 132, 133, 134, 135, 135, 136, 136, 137, 138, 138, 139,
        139, 140, 140, 141, 141, 142, 143, 152, 152, 153, 153, 154, 155, 155, 156, 156, 157, 158, 158, 159, 159, 161, 161, 162, 162, 163, 164, 244, 244,
        244, 175, 175, 176, 177, 177, 178, 179, 179, 180, 181, 181, 182, 182, 183, 183, 183, 184, 184, 184, 25,  25,  25,  25,  108, 109, 109, 39,  40,
        41,  41,  42,  42,  43,  43,  45,  46,  47,  25,  25,  181, 182, 183, 185, 111, 111, 42,  46,  111, 87,  88,  88,  88,  22,  23,  24,  25,  66,
        67,  68,  69,  68,  69,  69,  153, 0,   68,  71,  65,  242, 242, 243, 0,   0,   0,   0,   0,   0,   0,   0,   0,   10, // Tenth

        0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   10,  11,  11,  13,  13,  14,  15,  16,  16,  17,  18,  19,  20,  21,  21,  22,  23,  243, 25,
        244, 244, 244, 28,  245, 245, 245, 31,  37,  38,  38,  39,  40,  41,  41,  42,  42,  180, 45,  46,  46,  47,  47,  25,  26,  26,  26,  26,  27,
        27,  27,  27,  27,  245, 63,  63,  64,  65,  66,  66,  67,  68,  69,  69,  70,  70,  71,  71,  72,  72,  72,  72,  72,  73,  73,  73,  16,  85,
        85,  86,  87,  88,  88,  90,  90,  91,  91,  163, 164, 164, 165, 166, 166, 167, 167, 168, 169, 169, 170, 37,  108, 109, 198, 199, 111, 112, 112,
        201, 202, 202, 43,  44,  45,  45,  46,  46,  47,  48,  26,  27,  27,  27,  131, 131, 132, 133, 134, 135, 135, 136, 137, 137, 138, 139, 139, 140,
        141, 141, 142, 143, 143, 144, 145, 152, 152, 153, 154, 155, 155, 156, 156, 158, 158, 159, 160, 160, 161, 162, 163, 164, 164, 165, 166, 166, 167,
        167, 175, 176, 176, 177, 178, 178, 179, 180, 181, 182, 182, 183, 184, 184, 184, 185, 186, 186, 50,  51,  27,  27,  27,  109, 109, 109, 40,  40,
        41,  42,  43,  43,  44,  45,  46,  47,  49,  27,  27,  182, 183, 184, 187, 112, 112, 43,  47,  112, 87,  89,  90,  91,  91,  24,  26,  26,  67,
        68,  69,  70,  69,  70,  70,  153, 0,   0,   73,  65,  242, 243, 244, 0,   0,   0,   0,   0,   0,   0,   0,   0,
        10, // Eleventh

        0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   10,  11,  12,  13,  13,  14,  15,  16,  17,  18,  19,  20,  21,  21,  23,  243, 24,  25,  244,
        244, 27,  245, 245, 31,  170, 149, 149, 37,  38,  38,  39,  40,  41,  42,  42,  44,  45,  46,  46,  47,  48,  49,  50,  51,  28,  28,  28,  29,
        29,  29,  29,  29,  30,  63,  64,  65,  65,  66,  67,  68,  69,  70,  70,  71,  72,  72,  73,  73,  74,  74,  75,  75,  76,  76,  76,  85,  85,
        86,  87,  88,  89,  90,  91,  91,  92,  93,  93,  166, 166, 96,  168, 168, 169, 170, 170, 171, 171, 171, 37,  109, 109, 110, 200, 111, 112, 113,
        202, 202, 203, 44,  45,  46,  46,  47,  48,  49,  50,  51,  52,  29,  29,  131, 132, 133, 133, 134, 135, 136, 137, 138, 139, 139, 140, 141, 142,
        142, 144, 144, 145, 145, 146, 147, 152, 153, 153, 154, 155, 156, 157, 158, 159, 159, 160, 161, 162, 163, 164, 164, 165, 166, 167, 168, 168, 168,
        169, 175, 176, 177, 177, 178, 179, 180, 181, 182, 182, 183, 184, 185, 186, 186, 187, 187, 189, 189, 193, 193, 146, 146, 109, 109, 198, 199, 201,
        201, 201, 44,  205, 45,  46,  47,  48,  50,  52,  29,  183, 185, 186, 189, 112, 112, 205, 49,  222, 88,  89,  91,  92,  93,  26,  27,  28,  67,
        68,  70,  71,  69,  71,  71,  154, 0,   0,   75,  242, 242, 243, 244, 0,   0,   0,   0,   0,   0,   0,   0,   0,   10, // Twelfth

        0,   1,   2,   3,   4,   5,   6,   7,   8,   9,   10,  10,  10,  10,  10,  11,  12,  13,  14,  15,  16,  17,  18,  19,  20,  21,  22,  23,  24,
        25,  26,  27,  28,  29,  30,  31,  32,  37,  37,  37,  37,  37,  38,  39,  40,  41,  42,  43,  44,  45,  46,  47,  48,  49,  50,  51,  52,  53,
        54,  55,  56,  57,  58,  63,  63,  63,  63,  63,  64,  65,  66,  67,  68,  69,  70,  71,  72,  73,  74,  75,  76,  77,  78,  79,  80,  85,  85,
        85,  85,  85,  86,  87,  88,  89,  90,  91,  92,  93,  94,  95,  96,  97,  98,  99,  100, 101, 102, 103, 108, 108, 108, 108, 108, 109, 110, 111,
        112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 131, 131, 131, 131, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140,
        141, 142, 143, 144, 145, 146, 147, 152, 152, 152, 152, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169,
        170, 175, 175, 175, 175, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 198, 198, 198, 198, 198,
        199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 214, 215, 216, 217, 218, 219, 220, 221, 222, 222, 223, 224, 225, 226, 227, 228, 229, 231,
        232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 242, 243, 244, 246, 247, 248, 249, 250, 251, 252, 253, 254, 255, // Mirror

        0,   1,   2,   3,   4,   5,   6,   7,   8,   9,   10,  11,  12,  13,  14,  15,  16,  17,  18,  19,  20,  21,  22,  23,  24,  25,  26,  27,  28,
        29,  30,  31,  32,  33,  34,  35,  36,  37,  38,  39,  40,  41,  42,  43,  44,  45,  46,  47,  48,  49,  50,  51,  52,  53,  54,  55,  56,  57,
        58,  59,  60,  61,  62,  63,  64,  65,  66,  67,  68,  69,  70,  71,  72,  73,  74,  75,  76,  77,  78,  79,  80,  81,  82,  83,  84,  85,  86,
        87,  88,  89,  90,  91,  92,  93,  94,  95,  96,  97,  98,  99,  100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115,
        116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144,
        145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173,
        174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202,
        203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 188, 188, 188, 188, 118, 118, 118, 118, 222, 223, 224, 225, 226, 227, 228, 229, 230, 69,
        69,  69,  69,  69,  69,  69,  69,  69,  69,  69,  242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252, 253, 254, 255 // No cycle
    };

    bool Validate( const fheroes2::Image & image, const int32_t x, const int32_t y, const int32_t width, const int32_t height )
    {
        if ( image.empty() || width <= 0 || height <= 0 ) {
            // What's the reason to work with empty images?
            return false;
        }

        if ( x < 0 || y < 0 || x + width > image.width() || y + height > image.height() ) {
            return false;
        }

        return true;
    }

    bool Verify( const fheroes2::Image & image, int32_t & x, int32_t & y, int32_t & width, int32_t & height )
    {
        if ( image.empty() || width <= 0 || height <= 0 ) {
            // What's the reason to work with empty images?
            return false;
        }

        const int32_t widthOut = image.width();
        const int32_t heightOut = image.height();

        if ( x < 0 ) {
            const int32_t offsetX = -x;
            if ( offsetX >= width ) {
                return false;
            }

            x = 0;
            width -= offsetX;
        }

        if ( y < 0 ) {
            const int32_t offsetY = -y;
            if ( offsetY >= height ) {
                return false;
            }

            y = 0;
            height -= offsetY;
        }

        if ( x > widthOut || y > heightOut ) {
            return false;
        }

        if ( x + width > widthOut ) {
            const int32_t offsetX = x + width - widthOut;
            if ( offsetX >= width ) {
                return false;
            }
            width -= offsetX;
        }

        if ( y + height > heightOut ) {
            const int32_t offsetY = y + height - heightOut;
            if ( offsetY >= height ) {
                return false;
            }
            height -= offsetY;
        }

        return true;
    }

    bool Verify( int32_t & inX, int32_t & inY, int32_t & outX, int32_t & outY, int32_t & width, int32_t & height, const int32_t widthIn, const int32_t heightIn,
                 const int32_t widthOut, const int32_t heightOut )
    {
        if ( widthIn <= 0 || heightIn <= 0 || widthOut <= 0 || heightOut <= 0 || width <= 0 || height <= 0 ) {
            // What's the reason to work with empty images?
            return false;
        }

        if ( inX < 0 || inY < 0 || inX > widthIn || inY > heightIn ) {
            return false;
        }

        if ( outX < 0 ) {
            const int32_t offsetX = -outX;
            if ( offsetX >= width ) {
                return false;
            }

            inX += offsetX;
            outX = 0;
            width -= offsetX;
        }

        if ( outY < 0 ) {
            const int32_t offsetY = -outY;
            if ( offsetY >= height ) {
                return false;
            }

            inY += offsetY;
            outY = 0;
            height -= offsetY;
        }

        if ( outX > widthOut || outY > heightOut ) {
            return false;
        }

        if ( inX + width > widthIn ) {
            const int32_t offsetX = inX + width - widthIn;
            if ( offsetX >= width ) {
                return false;
            }
            width -= offsetX;
        }

        if ( inY + height > heightIn ) {
            const int32_t offsetY = inY + height - heightIn;
            if ( offsetY >= height ) {
                return false;
            }
            height -= offsetY;
        }

        if ( outX + width > widthOut ) {
            const int32_t offsetX = outX + width - widthOut;
            if ( offsetX >= width ) {
                return false;
            }
            width -= offsetX;
        }

        if ( outY + height > heightOut ) {
            const int32_t offsetY = outY + height - heightOut;
            if ( offsetY >= height ) {
                return false;
            }
            height -= offsetY;
        }

        return true;
    }

    bool Verify( const fheroes2::Image & in, int32_t & inX, int32_t & inY, const fheroes2::Image & out, int32_t & outX, int32_t & outY, int32_t & width,
                 int32_t & height )
    {
        return Verify( inX, inY, outX, outY, width, height, in.width(), in.height(), out.width(), out.height() );
    }

    uint8_t GetPALColorId( const uint8_t red, const uint8_t green, const uint8_t blue )
    {
        static uint8_t rgbToId[64 * 64 * 64];
        static bool isInitialized = false;
        if ( !isInitialized ) {
            isInitialized = true;
            const uint32_t size = 64 * 64 * 64;

            int32_t r = 0;
            int32_t g = 0;
            int32_t b = 0;

            const uint8_t * gamePalette = fheroes2::getGamePalette();

            for ( uint32_t id = 0; id < size; ++id ) {
                r = static_cast<int32_t>( id % 64 );
                g = static_cast<int32_t>( id >> 6 ) % 64;
                b = static_cast<int32_t>( id >> 12 );
                int32_t minDistance = INT32_MAX;
                uint32_t bestPos = 0;

                // Use the "No cycle" palette.
                const uint8_t * correctorX = transformTable + 256 * 15;

                for ( uint32_t i = 0; i < 256; ++i, ++correctorX ) {
                    const uint8_t * palette = gamePalette + static_cast<ptrdiff_t>( *correctorX ) * 3;

                    const int32_t sumRed = static_cast<int32_t>( *palette ) + r;
                    const int32_t offsetRed = static_cast<int32_t>( *palette ) - r;
                    ++palette;
                    const int32_t offsetGreen = static_cast<int32_t>( *palette ) - g;
                    ++palette;
                    const int32_t offsetBlue = static_cast<int32_t>( *palette ) - b;
                    ++palette;
                    // Based on "Redmean" color distance calculation (https://www.compuphase.com/cmetric.htm).
                    const int32_t distance = ( 2 * 2 * 256 + sumRed ) * offsetRed * offsetRed + 4 * 2 * 256 * offsetGreen * offsetGreen
                                             + ( 2 * ( 2 * 256 + 255 ) - sumRed ) * offsetBlue * offsetBlue;
                    if ( minDistance > distance ) {
                        minDistance = distance;
                        bestPos = *correctorX;
                    }
                }

                rgbToId[id] = static_cast<uint8_t>( bestPos ); // it's safe to cast
            }
        }

        return rgbToId[red + green * 64 + blue * 64 * 64];
    }

    void ApplyRawPalette( const fheroes2::Image & in, int32_t inX, int32_t inY, fheroes2::Image & out, int32_t outX, int32_t outY, int32_t width, int32_t height,
                          const uint8_t * palette )
    {
        if ( !Verify( in, inX, inY, out, outX, outY, width, height ) ) {
            return;
        }

        const int32_t widthIn = in.width();
        const int32_t widthOut = out.width();

        const uint8_t * imageInY = in.image() + static_cast<ptrdiff_t>( inY ) * widthIn + inX;
        uint8_t * imageOutY = out.image() + static_cast<ptrdiff_t>( outY ) * widthOut + outX;
        const uint8_t * imageInYEnd = imageInY + static_cast<ptrdiff_t>( height ) * widthIn;

        if ( in.singleLayer() ) {
            // All pixels in a single-layer image do not have any transform values so there is no need to check for them.
            for ( ; imageInY != imageInYEnd; imageInY += widthIn, imageOutY += widthOut ) {
                const uint8_t * imageInX = imageInY;
                uint8_t * imageOutX = imageOutY;
                const uint8_t * imageInXEnd = imageInX + width;

                for ( ; imageInX != imageInXEnd; ++imageInX, ++imageOutX ) {
                    *imageOutX = palette[*imageInX];
                }
            }
        }
        else {
            const uint8_t * transformInY = in.transform() + static_cast<ptrdiff_t>( inY ) * widthIn + inX;

            for ( ; imageInY != imageInYEnd; imageInY += widthIn, transformInY += widthIn, imageOutY += widthOut ) {
                const uint8_t * imageInX = imageInY;
                const uint8_t * transformInX = transformInY;
                uint8_t * imageOutX = imageOutY;
                const uint8_t * imageInXEnd = imageInX + width;

                for ( ; imageInX != imageInXEnd; ++imageInX, ++imageOutX, ++transformInX ) {
                    if ( *transformInX == 0 ) { // only modify pixels with data
                        *imageOutX = palette[*imageInX];
                    }
                }
            }
        }
    }
}

namespace fheroes2
{
    Image::Image( Image && image ) noexcept
        : _data( std::move( image._data ) )
    {
        std::swap( _width, image._width );
        std::swap( _height, image._height );
        std::swap( _singleLayer, image._singleLayer );
    }

    Image & Image::operator=( const Image & image )
    {
        if ( this == &image ) {
            return *this;
        }

        copy( image );

        return *this;
    }

    Image & Image::operator=( Image && image ) noexcept
    {
        if ( this == &image ) {
            return *this;
        }

        std::swap( _width, image._width );
        std::swap( _height, image._height );
        std::swap( _data, image._data );
        std::swap( _singleLayer, image._singleLayer );

        return *this;
    }

    uint8_t * Image::image()
    {
        return _data.get();
    }

    const uint8_t * Image::image() const
    {
        return _data.get();
    }

    void Image::clear()
    {
        _data.reset();

        _width = 0;
        _height = 0;
    }

    void Image::fill( const uint8_t value )
    {
        if ( !empty() ) {
            const size_t totalSize = static_cast<size_t>( _width ) * _height;
            memset( image(), value, totalSize );
            memset( transform(), static_cast<uint8_t>( 0 ), totalSize );
        }
    }

    void Image::resize( const int32_t width_, const int32_t height_ )
    {
        if ( width_ == _width && height_ == _height ) {
            return;
        }

        if ( width_ <= 0 || height_ <= 0 ) {
            clear();

            return;
        }

        const size_t size = static_cast<size_t>( width_ ) * height_ * 2;

        _data.reset( new uint8_t[size] );

        _width = width_;
        _height = height_;
    }

    void Image::reset()
    {
        if ( !empty() ) {
            const size_t totalSize = static_cast<size_t>( _width ) * _height;
            memset( image(), static_cast<uint8_t>( 0 ), totalSize );
            // Set the transform layer to skip all data.
            memset( transform(), static_cast<uint8_t>( 1 ), totalSize );
        }
    }

    void Image::copy( const Image & image )
    {
        if ( !image._data ) {
            clear();

            return;
        }

        const size_t size = static_cast<size_t>( image._width ) * image._height * 2;

        _singleLayer = image._singleLayer;

        if ( image._width != _width || image._height != _height ) {
            _data.reset( new uint8_t[size] );

            _width = image._width;
            _height = image._height;
        }

        memcpy( _data.get(), image._data.get(), size );
    }

    Sprite::Sprite( Sprite && sprite ) noexcept
        : Image( std::move( sprite ) )
    {
        std::swap( _x, sprite._x );
        std::swap( _y, sprite._y );
    }

    Sprite & Sprite::operator=( const Sprite & sprite )
    {
        if ( this == &sprite ) {
            return *this;
        }

        Image::operator=( sprite );

        _x = sprite._x;
        _y = sprite._y;

        return *this;
    }

    Sprite & Sprite::operator=( Sprite && sprite ) noexcept
    {
        if ( this == &sprite ) {
            return *this;
        }

        Image::operator=( std::move( sprite ) );

        std::swap( _x, sprite._x );
        std::swap( _y, sprite._y );

        return *this;
    }

    Sprite & Sprite::operator=( Image && image ) noexcept
    {
        Image::operator=( std::move( image ) );

        _x = 0;
        _y = 0;

        return *this;
    }

    void Sprite::setPosition( const int32_t x_, const int32_t y_ )
    {
        _x = x_;
        _y = y_;
    }

    ImageRestorer::ImageRestorer( Image & image )
        : _image( image )
        , _width( image.width() )
        , _height( image.height() )
    {
        _updateRoi();

        if ( _image.singleLayer() ) {
            // The restorer is used to restore the image without the transform layer so we make a single-layer copy.
            _copy._disableTransformLayer();
        }

        _copy.resize( _width, _height );

        Copy( _image, 0, 0, _copy, 0, 0, _width, _height );
    }

    ImageRestorer::ImageRestorer( Image & image, const int32_t x_, const int32_t y_, const int32_t width, const int32_t height )
        : _image( image )
        , _x( x_ )
        , _y( y_ )
        , _width( width )
        , _height( height )
    {
        _updateRoi();

        if ( _image.singleLayer() ) {
            // The restorer is used to restore the image without the transform layer so we make a single-layer copy.
            _copy._disableTransformLayer();
        }

        _copy.resize( _width, _height );

        Copy( _image, _x, _y, _copy, 0, 0, _width, _height );
    }

    void ImageRestorer::update( const int32_t x_, const int32_t y_, const int32_t width, const int32_t height )
    {
        _isRestored = false;
        _x = x_;
        _y = y_;
        _width = width;
        _height = height;
        _updateRoi();

        _copy.resize( _width, _height );
        Copy( _image, _x, _y, _copy, 0, 0, _width, _height );
    }

    void ImageRestorer::restore()
    {
        _isRestored = true;
        Copy( _copy, 0, 0, _image, _x, _y, _width, _height );
    }

    void ImageRestorer::_updateRoi()
    {
        if ( _width < 0 ) {
            _width = 0;
        }

        if ( _height < 0 ) {
            _height = 0;
        }

        if ( _x < 0 ) {
            const int32_t offset = -_x;
            _x = 0;
            _width = _width < offset ? 0 : _width - offset;
        }

        if ( _y < 0 ) {
            const int32_t offset = -_y;
            _y = 0;
            _height = _height < offset ? 0 : _height - offset;
        }

        if ( _x >= _image.width() || _y >= _image.height() ) {
            _x = 0;
            _y = 0;
            _width = 0;
            _height = 0;
            return;
        }

        if ( _x + _width > _image.width() ) {
            const int32_t offsetX = _x + _width - _image.width();
            if ( offsetX >= _width ) {
                _x = 0;
                _y = 0;
                _width = 0;
                _height = 0;
                return;
            }
            _width -= offsetX;
        }

        if ( _y + _height > _image.height() ) {
            const int32_t offsetY = _y + _height - _image.height();
            if ( offsetY >= _height ) {
                _x = 0;
                _y = 0;
                _width = 0;
                _height = 0;
                return;
            }
            _height -= offsetY;
        }
    }

    void addGradientShadow( const Sprite & in, Image & out, const Point & outPos, const Point & shadowOffset )
    {
        if ( in.empty() || out.empty() || ( shadowOffset.x == 0 && shadowOffset.y == 0 ) || ( outPos.x < 0 ) || ( outPos.y < 0 ) ) {
            return;
        }

        const int32_t outWidth = out.width();
        const int32_t inWidth = in.width();
        const int32_t inHeight = in.height();
        const int32_t shadowOffsetX = std::min( shadowOffset.x, 0 );
        const int32_t shadowOffsetY = std::min( shadowOffset.y, 0 );
        const int32_t outStartOffset = outPos.x + shadowOffsetX + in.x() + ( outPos.y + shadowOffsetY + in.y() ) * outWidth;

        // The shadow should not be outside of 'out' image.
        assert( outStartOffset >= 0 && outWidth >= ( inWidth + outPos.x + std::max( shadowOffset.x, 0 ) )
                && out.height() >= ( inHeight + outPos.y + std::max( shadowOffset.y, 0 ) ) );

        const int32_t absOffsetX = std::abs( shadowOffset.x );
        const int32_t absOffsetY = std::abs( shadowOffset.y );

        std::vector<Point> shadowLine;
        shadowLine.reserve( std::max( absOffsetX, absOffsetY ) + 1 );

        // Calculate shadow line from the object.
        if ( shadowOffset.x == 0 ) {
            const int32_t maxY = absOffsetY + shadowOffsetY;
            for ( int32_t y = shadowOffsetY; y <= maxY; ++y ) {
                shadowLine.emplace_back( 0, y );
            }
        }
        else {
            const double slopeFactor = static_cast<double>( shadowOffset.y ) / shadowOffset.x;

            if ( absOffsetX >= absOffsetY ) {
                const int32_t maxX = absOffsetX + shadowOffsetX;
                for ( int32_t x = shadowOffsetX; x <= maxX; ++x ) {
                    shadowLine.emplace_back( x, static_cast<int32_t>( std::round( x * slopeFactor ) ) );
                }
            }
            else {
                const int32_t maxY = absOffsetY + shadowOffsetY;
                for ( int32_t y = shadowOffsetY; y <= maxY; ++y ) {
                    shadowLine.emplace_back( static_cast<int32_t>( std::round( y / slopeFactor ) ), y );
                }
            }
        }

        const int32_t maxX = inWidth + absOffsetX;
        const int32_t maxY = inHeight + absOffsetY;

        // If image is single-layer then pointer to its transform layer is 'nullptr'
        const uint8_t * transformIn = in.singleLayer() ? nullptr : in.transform();
        uint8_t * transformOut = out.singleLayer() ? nullptr : ( out.transform() + outStartOffset );

        uint8_t * imageOut = out.image() + outStartOffset;

        const auto isTransparent = [inWidth, inHeight, transformIn]( const int32_t offsetX, const int32_t offsetY ) {
            if ( ( offsetX < 0 ) || ( offsetY < 0 ) || ( offsetX >= inWidth ) || ( offsetY >= inHeight ) ) {
                // The space out of image boundaries is considered as transparent.
                return true;
            }

            if ( transformIn == nullptr ) {
                // Single-layer images are non-transparent.
                return false;
            }

            // Image is transparent when its transform layer data is equal to 1.
            return ( *( transformIn + offsetX + static_cast<ptrdiff_t>( offsetY ) * inWidth ) == 1 );
        };

        for ( int32_t y = 0; y < maxY; ++y ) {
            const int32_t offsetY = y + shadowOffsetY;
            for ( int32_t x = 0; x < maxX; ++x ) {
                const int32_t offsetX = x + shadowOffsetX;

                if ( !isTransparent( offsetX, offsetY ) ) {
                    // We add shadow only to visible parts of the background image.
                    continue;
                }

                // There are 4 shadow tables: 2, 3, 4, 5. The strongest shadow is in table ID 2.
                uint8_t transformTableId = 6;
                for ( const Point & shadowLineOffset : shadowLine ) {
                    const int32_t shadowLineOffsetX = offsetX - shadowLineOffset.x;
                    const int32_t shadowLineOffsetY = offsetY - shadowLineOffset.y;

                    if ( !isTransparent( shadowLineOffsetX, shadowLineOffsetY ) ) {
                        // Increase the strength of shadow by reducing the table ID.
                        --transformTableId;

                        if ( transformTableId == 2 ) {
                            // We reached the strongest shadow table ID.
                            break;
                        }
                    }
                }

                if ( transformTableId == 6 ) {
                    continue;
                }

                // The transformTableId is less than 6 so the shadow has to be applied.
                const int32_t outOffset = x + y * outWidth;

                if ( transformOut != nullptr ) {
                    // 'out' is double-layer image because transformOut pointer is not `nullptr`.

                    uint8_t * transformOutX = transformOut + outOffset;

                    if ( *transformOutX == 0 ) {
                        // Apply shadow transform to the out image.
                        uint8_t * imageOutX = imageOut + outOffset;
                        *imageOutX = *( transformTable + transformTableId * ptrdiff_t{ 256 } + *imageOutX );
                    }
                    else if ( *transformOutX > 1 && *transformOutX < 6 ) {
                        // Out image transform layer already has shadow data. We add the shadow strength by subtract the 'transformTableId', limited to 2.
                        *transformOutX = ( *transformOutX < 2 + transformTableId ) ? 2 : ( *transformOutX - transformTableId );
                    }
                    else {
                        *transformOutX = transformTableId;
                    }
                }
                else {
                    // For single-layer 'out' image apply shadow transform to the image data.
                    uint8_t * imageOutX = imageOut + outOffset;
                    *imageOutX = *( transformTable + transformTableId * ptrdiff_t{ 256 } + *imageOutX );
                }
            }
        }
    }

    void addGradientShadowForArea( Image & out, const Point & outPos, const int32_t areaWidth, const int32_t areaHeight, const int32_t shadowOffset )
    {
        if ( out.empty() || outPos.x < 0 || outPos.y < 0 || shadowOffset < 1 ) {
            return;
        }

        // Render shadow at the left side of the area
        int32_t offsetY = outPos.y + shadowOffset;
        ApplyTransform( out, outPos.x - shadowOffset, offsetY, shadowOffset, 1, 5 );
        ++offsetY;
        ApplyTransform( out, outPos.x - shadowOffset, offsetY, 1, areaHeight, 5 );
        ApplyTransform( out, outPos.x - shadowOffset + 1, offsetY, shadowOffset - 1, 1, 4 );
        ++offsetY;
        ApplyTransform( out, outPos.x - shadowOffset + 1, offsetY, 1, areaHeight - 4, 4 );
        ApplyTransform( out, outPos.x - shadowOffset + 2, offsetY, shadowOffset - 2, 1, 3 );
        ++offsetY;
        ApplyTransform( out, outPos.x - shadowOffset + 2, offsetY, 1, areaHeight - 6, 3 );
        ApplyTransform( out, outPos.x - shadowOffset + 3, offsetY, shadowOffset - 3, areaHeight - shadowOffset - 3, 2 );

        // Render shadow at the bottom side of the area
        offsetY = outPos.y + areaHeight;
        const int32_t shadowBottomEdge = outPos.y + areaHeight + shadowOffset;
        ApplyTransform( out, outPos.x - shadowOffset + 3, offsetY, areaWidth - 6, shadowOffset - 3, 2 );
        ApplyTransform( out, outPos.x - shadowOffset + 2, shadowBottomEdge - 3, areaWidth - 4, 1, 3 );
        ApplyTransform( out, outPos.x - shadowOffset + areaWidth - 3, offsetY, 1, shadowOffset - 3, 3 );
        ApplyTransform( out, outPos.x - shadowOffset + 1, shadowBottomEdge - 2, areaWidth - 2, 1, 4 );
        ApplyTransform( out, outPos.x - shadowOffset + areaWidth - 2, offsetY, 1, shadowOffset - 2, 4 );
        ApplyTransform( out, outPos.x - shadowOffset, shadowBottomEdge - 1, areaWidth, 1, 5 );
        ApplyTransform( out, outPos.x - shadowOffset + areaWidth - 1, offsetY, 1, shadowOffset, 5 );
    }

    Sprite addShadow( const Sprite & in, const Point & shadowOffset, const uint8_t transformId )
    {
        if ( in.empty() || shadowOffset.x > 0 || shadowOffset.y < 0 ) {
            return in;
        }

        Sprite out = makeShadow( in, shadowOffset, transformId );
        Blit( in, out, -shadowOffset.x, 0 );

        return out;
    }

    void AlphaBlit( const Image & in, Image & out, const uint8_t alphaValue, const bool flip /* = false */ )
    {
        AlphaBlit( in, 0, 0, out, 0, 0, in.width(), in.height(), alphaValue, flip );
    }

    void AlphaBlit( const Image & in, Image & out, int32_t outX, int32_t outY, const uint8_t alphaValue, const bool flip /* = false */ )
    {
        AlphaBlit( in, 0, 0, out, outX, outY, in.width(), in.height(), alphaValue, flip );
    }

    void AlphaBlit( const Image & in, int32_t inX, int32_t inY, Image & out, int32_t outX, int32_t outY, int32_t width, int32_t height, const uint8_t alphaValue,
                    const bool flip /* = false */ )
    {
        if ( alphaValue == 0 ) {
            // There is nothing we need to do.
            return;
        }

        if ( alphaValue == 255 ) {
            Blit( in, inX, inY, out, outX, outY, width, height, flip );
            return;
        }

        if ( !Verify( in, inX, inY, out, outX, outY, width, height ) ) {
            return;
        }

        const int32_t widthIn = in.width();
        const int32_t widthOut = out.width();

        const uint8_t behindValue = 255 - alphaValue;

        const uint8_t * gamePalette = getGamePalette();

        if ( flip ) {
            const int32_t offsetInY = inY * widthIn + widthIn - 1 - inX;
            const uint8_t * imageInY = in.image() + offsetInY;

            const int32_t offsetOutY = outY * widthOut + outX;
            uint8_t * imageOutY = out.image() + offsetOutY;
            const uint8_t * imageOutYEnd = imageOutY + static_cast<ptrdiff_t>( height ) * widthOut;

            if ( in.singleLayer() ) {
                for ( ; imageOutY != imageOutYEnd; imageInY += widthIn, imageOutY += widthOut ) {
                    const uint8_t * imageInX = imageInY;
                    uint8_t * imageOutX = imageOutY;
                    const uint8_t * imageOutXEnd = imageOutX + width;

                    for ( ; imageOutX != imageOutXEnd; --imageInX, ++imageOutX ) {
                        const uint8_t * inPAL = gamePalette + static_cast<ptrdiff_t>( *imageInX ) * 3;
                        const uint8_t * outPAL = gamePalette + static_cast<ptrdiff_t>( *imageOutX ) * 3;

                        const uint32_t red = static_cast<uint32_t>( *inPAL ) * alphaValue + static_cast<uint32_t>( *outPAL ) * behindValue;
                        const uint32_t green = static_cast<uint32_t>( *( inPAL + 1 ) ) * alphaValue + static_cast<uint32_t>( *( outPAL + 1 ) ) * behindValue;
                        const uint32_t blue = static_cast<uint32_t>( *( inPAL + 2 ) ) * alphaValue + static_cast<uint32_t>( *( outPAL + 2 ) ) * behindValue;
                        *imageOutX = GetPALColorId( static_cast<uint8_t>( red / 255 ), static_cast<uint8_t>( green / 255 ), static_cast<uint8_t>( blue / 255 ) );
                    }
                }
            }
            else {
                const uint8_t * transformInY = in.transform() + offsetInY;

                for ( ; imageOutY != imageOutYEnd; imageInY += widthIn, transformInY += widthIn, imageOutY += widthOut ) {
                    const uint8_t * imageInX = imageInY;
                    const uint8_t * transformInX = transformInY;
                    uint8_t * imageOutX = imageOutY;
                    const uint8_t * imageOutXEnd = imageOutX + width;

                    for ( ; imageOutX != imageOutXEnd; --imageInX, --transformInX, ++imageOutX ) {
                        if ( *transformInX == 1 ) { // skip pixel
                            continue;
                        }

                        uint8_t inValue = *imageInX;
                        if ( *transformInX > 1 ) {
                            inValue = *( transformTable + static_cast<ptrdiff_t>( *transformInX ) * 256 + *imageOutX );
                        }

                        const uint8_t * inPAL = gamePalette + static_cast<ptrdiff_t>( inValue ) * 3;
                        const uint8_t * outPAL = gamePalette + static_cast<ptrdiff_t>( *imageOutX ) * 3;

                        const uint32_t red = static_cast<uint32_t>( *inPAL ) * alphaValue + static_cast<uint32_t>( *outPAL ) * behindValue;
                        const uint32_t green = static_cast<uint32_t>( *( inPAL + 1 ) ) * alphaValue + static_cast<uint32_t>( *( outPAL + 1 ) ) * behindValue;
                        const uint32_t blue = static_cast<uint32_t>( *( inPAL + 2 ) ) * alphaValue + static_cast<uint32_t>( *( outPAL + 2 ) ) * behindValue;
                        *imageOutX = GetPALColorId( static_cast<uint8_t>( red / 255 ), static_cast<uint8_t>( green / 255 ), static_cast<uint8_t>( blue / 255 ) );
                    }
                }
            }
        }
        else {
            const int32_t offsetInY = inY * widthIn + inX;
            const uint8_t * imageInY = in.image() + offsetInY;

            uint8_t * imageOutY = out.image() + static_cast<ptrdiff_t>( outY ) * widthOut + outX;
            const uint8_t * imageInYEnd = imageInY + static_cast<ptrdiff_t>( height ) * widthIn;

            if ( in.singleLayer() ) {
                for ( ; imageInY != imageInYEnd; imageInY += widthIn, imageOutY += widthOut ) {
                    const uint8_t * imageInX = imageInY;
                    uint8_t * imageOutX = imageOutY;
                    const uint8_t * imageInXEnd = imageInX + width;

                    for ( ; imageInX != imageInXEnd; ++imageInX, ++imageOutX ) {
                        const uint8_t * inPAL = gamePalette + static_cast<ptrdiff_t>( *imageInX ) * 3;
                        const uint8_t * outPAL = gamePalette + static_cast<ptrdiff_t>( *imageOutX ) * 3;

                        const uint32_t red = static_cast<uint32_t>( *inPAL ) * alphaValue + static_cast<uint32_t>( *outPAL ) * behindValue;
                        const uint32_t green = static_cast<uint32_t>( *( inPAL + 1 ) ) * alphaValue + static_cast<uint32_t>( *( outPAL + 1 ) ) * behindValue;
                        const uint32_t blue = static_cast<uint32_t>( *( inPAL + 2 ) ) * alphaValue + static_cast<uint32_t>( *( outPAL + 2 ) ) * behindValue;
                        *imageOutX = GetPALColorId( static_cast<uint8_t>( red / 255 ), static_cast<uint8_t>( green / 255 ), static_cast<uint8_t>( blue / 255 ) );
                    }
                }
            }
            else {
                const uint8_t * transformInY = in.transform() + offsetInY;

                for ( ; imageInY != imageInYEnd; imageInY += widthIn, transformInY += widthIn, imageOutY += widthOut ) {
                    const uint8_t * imageInX = imageInY;
                    const uint8_t * transformInX = transformInY;
                    uint8_t * imageOutX = imageOutY;
                    const uint8_t * imageInXEnd = imageInX + width;

                    for ( ; imageInX != imageInXEnd; ++imageInX, ++transformInX, ++imageOutX ) {
                        if ( *transformInX == 1 ) { // skip pixel
                            continue;
                        }

                        uint8_t inValue = *imageInX;
                        if ( *transformInX > 1 ) {
                            inValue = *( transformTable + static_cast<ptrdiff_t>( *transformInX ) * 256 + *imageOutX );
                        }

                        const uint8_t * inPAL = gamePalette + static_cast<ptrdiff_t>( inValue ) * 3;
                        const uint8_t * outPAL = gamePalette + static_cast<ptrdiff_t>( *imageOutX ) * 3;

                        const uint32_t red = static_cast<uint32_t>( *inPAL ) * alphaValue + static_cast<uint32_t>( *outPAL ) * behindValue;
                        const uint32_t green = static_cast<uint32_t>( *( inPAL + 1 ) ) * alphaValue + static_cast<uint32_t>( *( outPAL + 1 ) ) * behindValue;
                        const uint32_t blue = static_cast<uint32_t>( *( inPAL + 2 ) ) * alphaValue + static_cast<uint32_t>( *( outPAL + 2 ) ) * behindValue;
                        *imageOutX = GetPALColorId( static_cast<uint8_t>( red / 255 ), static_cast<uint8_t>( green / 255 ), static_cast<uint8_t>( blue / 255 ) );
                    }
                }
            }
        }
    }

    void ApplyPalette( Image & image, const std::vector<uint8_t> & palette )
    {
        ApplyPalette( image, image, palette );
    }

    void ApplyPalette( const Image & in, Image & out, const std::vector<uint8_t> & palette )
    {
        if ( palette.size() != 256 ) {
            return;
        }

        ApplyRawPalette( in, 0, 0, out, 0, 0, in.width(), in.height(), palette.data() );
    }

    void ApplyPalette( Image & image, const uint8_t paletteId )
    {
        ApplyPalette( image, image, paletteId );
    }

    void ApplyPalette( const Image & in, Image & out, const uint8_t paletteId )
    {
        if ( paletteId > 15 ) {
            return;
        }

        ApplyRawPalette( in, 0, 0, out, 0, 0, in.width(), in.height(), transformTable + paletteId * 256 );
    }

    void ApplyPalette( const Image & in, int32_t inX, int32_t inY, Image & out, int32_t outX, int32_t outY, int32_t width, int32_t height, uint8_t paletteId )
    {
        if ( paletteId > 15 ) {
            return;
        }

        ApplyRawPalette( in, inX, inY, out, outX, outY, width, height, transformTable + paletteId * 256 );
    }

    void ApplyPalette( const Image & in, int32_t inX, int32_t inY, Image & out, int32_t outX, int32_t outY, int32_t width, int32_t height,
                       const std::vector<uint8_t> & palette )
    {
        if ( palette.size() != 256 ) {
            return;
        }

        ApplyRawPalette( in, inX, inY, out, outX, outY, width, height, palette.data() );
    }

    void ApplyAlpha( const Image & in, int32_t inX, int32_t inY, Image & out, int32_t outX, int32_t outY, int32_t width, int32_t height, const uint8_t alpha )
    {
        std::vector<uint8_t> palette( 256 );

        const uint8_t * value = getGamePalette();

        for ( uint32_t i = 0; i < 256; ++i ) {
            const uint32_t red = static_cast<uint32_t>( *value ) * alpha / 255;
            ++value;
            const uint32_t green = static_cast<uint32_t>( *value ) * alpha / 255;
            ++value;
            const uint32_t blue = static_cast<uint32_t>( *value ) * alpha / 255;
            ++value;
            palette[i] = GetPALColorId( static_cast<uint8_t>( red ), static_cast<uint8_t>( green ), static_cast<uint8_t>( blue ) );
        }

        ApplyPalette( in, inX, inY, out, outX, outY, width, height, palette );
    }

    void ApplyTransform( Image & image, int32_t x, int32_t y, int32_t width, int32_t height, const uint8_t transformId )
    {
        if ( !Verify( image, x, y, width, height ) ) {
            return;
        }

        const int32_t imageWidth = image.width();

        uint8_t * imageY = image.image() + y * imageWidth + x;
        const uint8_t * imageYEnd = imageY + height * imageWidth;

        if ( image.singleLayer() ) {
            for ( ; imageY != imageYEnd; imageY += imageWidth ) {
                uint8_t * imageX = imageY;
                const uint8_t * imageXEnd = imageX + width;

                for ( ; imageX != imageXEnd; ++imageX ) {
                    *imageX = *( transformTable + transformId * 256 + *imageX );
                }
            }
        }
        else {
            const uint8_t * transformY = image.transform() + y * imageWidth + x;

            for ( ; imageY != imageYEnd; imageY += imageWidth, transformY += imageWidth ) {
                uint8_t * imageX = imageY;
                const uint8_t * transformX = transformY;
                const uint8_t * imageXEnd = imageX + width;

                for ( ; imageX != imageXEnd; ++imageX, ++transformX ) {
                    if ( *transformX == 0 ) {
                        *imageX = *( transformTable + transformId * 256 + *imageX );
                    }
                }
            }
        }
    }

    void Blit( const Image & in, Image & out, const bool flip /* = false */ )
    {
        Blit( in, 0, 0, out, 0, 0, in.width(), in.height(), flip );
    }

    void Blit( const Image & in, Image & out, const Rect & outRoi, const bool flip /* = false */ )
    {
        Blit( in, 0, 0, out, outRoi.x, outRoi.y, outRoi.width, outRoi.height, flip );
    }

    void Blit( const Image & in, Image & out, const int32_t outX, const int32_t outY, const bool flip /* = false */ )
    {
        Blit( in, 0, 0, out, outX, outY, in.width(), in.height(), flip );
    }

    void Blit( const Image & in, const Point & inPos, Image & out, const Point & outPos, const Size & size, const bool flip /* = false */ )
    {
        Blit( in, inPos.x, inPos.y, out, outPos.x, outPos.y, size.width, size.height, flip );
    }

    void Blit( const Image & in, int32_t inX, int32_t inY, Image & out, int32_t outX, int32_t outY, int32_t width, int32_t height, const bool flip /* = false */ )
    {
        if ( in.singleLayer() && !flip ) {
            Copy( in, inX, inY, out, outX, outY, width, height );
            return;
        }

        if ( !Verify( in, inX, inY, out, outX, outY, width, height ) ) {
            return;
        }

        const int32_t widthIn = in.width();
        const int32_t widthOut = out.width();

        if ( flip ) {
            const int32_t offsetInY = inY * widthIn + widthIn - 1 - inX;
            const uint8_t * imageInY = in.image() + offsetInY;
            const uint8_t * transformInY = in.transform() + offsetInY;

            const int32_t offsetOutY = outY * widthOut + outX;
            uint8_t * imageOutY = out.image() + offsetOutY;
            const uint8_t * imageOutYEnd = imageOutY + height * widthOut;

            if ( out.singleLayer() ) {
                assert( !in.singleLayer() );
                for ( ; imageOutY != imageOutYEnd; imageInY += widthIn, transformInY += widthIn, imageOutY += widthOut ) {
                    const uint8_t * imageInX = imageInY;
                    const uint8_t * transformInX = transformInY;
                    uint8_t * imageOutX = imageOutY;
                    const uint8_t * imageOutXEnd = imageOutX + width;

                    for ( ; imageOutX != imageOutXEnd; --imageInX, --transformInX, ++imageOutX ) {
                        if ( *transformInX > 0 ) { // apply a transformation
                            if ( *transformInX != 1 ) { // skip pixel
                                *imageOutX = *( transformTable + ( *transformInX ) * 256 + *imageOutX );
                            }
                        }
                        else { // copy a pixel
                            *imageOutX = *imageInX;
                        }
                    }
                }
            }
            else {
                uint8_t * transformOutY = out.transform() + offsetOutY;

                for ( ; imageOutY != imageOutYEnd; imageInY += widthIn, transformInY += widthIn, imageOutY += widthOut, transformOutY += widthOut ) {
                    const uint8_t * imageInX = imageInY;
                    const uint8_t * transformInX = transformInY;
                    uint8_t * imageOutX = imageOutY;
                    uint8_t * transformOutX = transformOutY;
                    const uint8_t * imageOutXEnd = imageOutX + width;

                    for ( ; imageOutX != imageOutXEnd; --imageInX, --transformInX, ++imageOutX, ++transformOutX ) {
                        if ( *transformInX == 1 ) { // skip pixel
                            continue;
                        }

                        if ( *transformInX > 0 && *transformOutX == 0 ) { // apply a transformation
                            *imageOutX = *( transformTable + ( *transformInX ) * 256 + *imageOutX );
                        }
                        else { // copy a pixel
                            *transformOutX = *transformInX;
                            *imageOutX = *imageInX;
                        }
                    }
                }
            }
        }
        else {
            const int32_t offsetInY = inY * widthIn + inX;
            const uint8_t * imageInY = in.image() + offsetInY;
            const uint8_t * transformInY = in.transform() + offsetInY;

            const int32_t offsetOutY = outY * widthOut + outX;
            uint8_t * imageOutY = out.image() + offsetOutY;
            const uint8_t * imageInYEnd = imageInY + height * widthIn;

            if ( out.singleLayer() ) {
                assert( !in.singleLayer() );
                for ( ; imageInY != imageInYEnd; imageInY += widthIn, transformInY += widthIn, imageOutY += widthOut ) {
                    const uint8_t * imageInX = imageInY;
                    const uint8_t * transformInX = transformInY;
                    uint8_t * imageOutX = imageOutY;
                    const uint8_t * imageInXEnd = imageInX + width;

                    for ( ; imageInX != imageInXEnd; ++imageInX, ++transformInX, ++imageOutX ) {
                        if ( *transformInX > 0 ) { // apply a transformation
                            if ( *transformInX != 1 ) { // skip pixel
                                *imageOutX = *( transformTable + ( *transformInX ) * 256 + *imageOutX );
                            }
                        }
                        else { // copy a pixel
                            *imageOutX = *imageInX;
                        }
                    }
                }
            }
            else {
                uint8_t * transformOutY = out.transform() + offsetOutY;

                for ( ; imageInY != imageInYEnd; imageInY += widthIn, transformInY += widthIn, imageOutY += widthOut, transformOutY += widthOut ) {
                    const uint8_t * imageInX = imageInY;
                    const uint8_t * transformInX = transformInY;
                    uint8_t * imageOutX = imageOutY;
                    uint8_t * transformOutX = transformOutY;
                    const uint8_t * imageInXEnd = imageInX + width;

                    for ( ; imageInX != imageInXEnd; ++imageInX, ++transformInX, ++imageOutX, ++transformOutX ) {
                        if ( *transformInX == 1 ) { // skip pixel
                            continue;
                        }

                        if ( *transformInX > 0 && *transformOutX == 0 ) { // apply a transformation
                            *imageOutX = *( transformTable + ( *transformInX ) * 256 + *imageOutX );
                        }
                        else { // copy a pixel
                            *transformOutX = *transformInX;
                            *imageOutX = *imageInX;
                        }
                    }
                }
            }
        }
    }

    void Copy( const Image & in, Image & out )
    {
        if ( !out.singleLayer() && !in.singleLayer() ) {
            // Both images have transform layer. Copy using the assignment operator.
            out = in;
            return;
        }

        const int32_t width = in.width();
        const int32_t height = in.height();

        out.resize( width, height );

        // We do a full copy of an image.
        const size_t size = static_cast<size_t>( width ) * height;
        if ( out.singleLayer() ) {
            // Copy only image layer. Input image can be single- or double-layer.
            memcpy( out.image(), in.image(), size );
        }
        else {
            assert( in.singleLayer() );
            // Copy image layer and set transform to non-transparent mode.
            memcpy( out.image(), in.image(), size );
            memset( out.transform(), static_cast<uint8_t>( 0 ), size );
        }
    }

    void Copy( const Image & in, const int32_t inX, const int32_t inY, Image & out, const Rect & outRoi )
    {
        Copy( in, inX, inY, out, outRoi.x, outRoi.y, outRoi.width, outRoi.height );
    }

    void Copy( const Image & in, int32_t inX, int32_t inY, Image & out, int32_t outX, int32_t outY, int32_t width, int32_t height )
    {
        if ( !Verify( in, inX, inY, out, outX, outY, width, height ) ) {
            return;
        }

        const int32_t widthIn = in.width();
        const int32_t widthOut = out.width();

        if ( inX == 0 && inY == 0 && outX == 0 && outY == 0 && width == widthIn && width == widthOut && height == in.height() && height == out.height() ) {
            // Both images have identical width and height and a full copy is requested.
            Copy( in, out );
            return;
        }

        const int32_t offsetInY = inY * widthIn + inX;
        const uint8_t * imageInY = in.image() + offsetInY;

        const int32_t offsetOutY = outY * widthOut + outX;
        uint8_t * imageOutY = out.image() + offsetOutY;
        const uint8_t * imageOutYEnd = imageOutY + height * widthOut;

        if ( out.singleLayer() ) {
            for ( ; imageOutY != imageOutYEnd; imageInY += widthIn, imageOutY += widthOut ) {
                memcpy( imageOutY, imageInY, static_cast<size_t>( width ) );
            }
        }
        else if ( in.singleLayer() ) {
            uint8_t * transformOutY = out.transform() + offsetOutY;

            for ( ; imageOutY != imageOutYEnd; imageInY += widthIn, imageOutY += widthOut, transformOutY += widthOut ) {
                memcpy( imageOutY, imageInY, static_cast<size_t>( width ) );
                memset( transformOutY, static_cast<uint8_t>( 0 ), width );
            }
        }
        else {
            const uint8_t * transformInY = in.transform() + offsetInY;
            uint8_t * transformOutY = out.transform() + offsetOutY;

            for ( ; imageOutY != imageOutYEnd; imageInY += widthIn, transformInY += widthIn, imageOutY += widthOut, transformOutY += widthOut ) {
                memcpy( imageOutY, imageInY, static_cast<size_t>( width ) );
                memcpy( transformOutY, transformInY, static_cast<size_t>( width ) );
            }
        }
    }

    void copyTransformLayer( const Image & in, Image & out )
    {
        if ( in.empty() || out.empty() || in.singleLayer() || in.width() != out.width() || in.height() != out.height() ) {
            assert( 0 );
            return;
        }

        if ( out.singleLayer() ) {
            // Add the transform layer.
            Image temp;
            Copy( out, temp );
            out = std::move( temp );
        }

        memcpy( out.transform(), in.transform(), in.width() * in.height() );
    }

    void copyTransformLayer( const Image & in, int32_t inX, int32_t inY, Image & out, int32_t outX, int32_t outY, int32_t width, int32_t height )
    {
        if ( in.empty() || out.empty() || in.singleLayer() ) {
            assert( 0 );
            return;
        }

        if ( !Verify( in, inX, inY, out, outX, outY, width, height ) ) {
            return;
        }

        if ( out.singleLayer() ) {
            // Add the transform layer.
            Image temp;
            Copy( out, temp );
            out = std::move( temp );
        }

        const int32_t widthIn = in.width();
        const int32_t widthOut = out.width();

        if ( inX == 0 && inY == 0 && outX == 0 && outY == 0 && width == widthIn && width == widthOut && height == in.height() && height == out.height() ) {
            // Both images have identical width and height and a full copy is requested.
            copyTransformLayer( in, out );
            return;
        }

        const int32_t offsetInY = inY * widthIn + inX;
        const int32_t offsetOutY = outY * widthOut + outX;

        const uint8_t * transformInY = in.transform() + offsetInY;
        uint8_t * transformOutY = out.transform() + offsetOutY;
        const uint8_t * transformInYEnd = transformInY + static_cast<ptrdiff_t>( height ) * widthIn;

        for ( ; transformInY != transformInYEnd; transformInY += widthIn, transformOutY += widthOut ) {
            memcpy( transformOutY, transformInY, static_cast<size_t>( width ) );
        }
    }

    Sprite CreateContour( const Image & image, const uint8_t value )
    {
        if ( image.empty() || image.singleLayer() ) {
            // A contour can be created only for non-empty images with the transform layer.
            assert( 0 );
            return {};
        }

        const int32_t width = image.width();
        const int32_t height = image.height();

        Sprite contour( width, height );
        contour.reset();
        if ( width < 2 || height < 2 ) {
            return contour;
        }

        // This assertion is needed to convince SonarQube that we will not dereference the null pointer to 'contour' image data.
        assert( !contour.empty() );

        const uint8_t * inY = image.transform();
        uint8_t * outImageY = contour.image();
        uint8_t * outTransformY = contour.transform();

        const int32_t reducedWidth = width - 1;
        const int32_t reducedHeight = height - 1;

        for ( int32_t y = 0; y < height; ++y, inY += width, outImageY += width, outTransformY += width ) {
            const uint8_t * inX = inY;

            const bool isNotTopRow = ( y > 0 );
            const bool isNotBottomRow = ( y < reducedHeight );

            for ( int32_t x = 0; x < width; ++x, ++inX ) {
                // Draw contour only on transparent pixel ( 1 ) or shadow ( 2 - 5 )
                if ( *inX > 0 && *inX < 6
                     && ( ( x > 0 && *( inX - 1 ) == 0 ) || ( x < reducedWidth && *( inX + 1 ) == 0 ) || ( isNotTopRow && *( inX - width ) == 0 )
                          || ( isNotBottomRow && *( inX + width ) == 0 ) ) ) {
                    outImageY[x] = value;
                    outTransformY[x] = 0;
                }
            }
        }

        return contour;
    }

    void CreateDitheringTransition( const Image & in, int32_t inX, int32_t inY, Image & out, int32_t outX, int32_t outY, int32_t width, int32_t height,
                                    const bool isVertical, const bool isReverse )
    {
        if ( !Verify( in, inX, inY, out, outX, outY, width, height ) ) {
            return;
        }

        const int32_t widthIn = in.width();
        const int32_t offsetIn = inY * widthIn + inX;
        const uint8_t * imageIn = in.image() + offsetIn;
        const uint8_t * transformIn = in.singleLayer() ? nullptr : in.transform() + offsetIn;

        const int32_t widthOut = out.width();
        const int32_t offsetOut = outY * widthOut + outX;
        uint8_t * imageOut = out.image() + offsetOut;
        uint8_t * transformOut = out.singleLayer() ? nullptr : out.transform() + offsetOut;

        if ( isVertical ) {
            // We also go in a loop from the right part of the image to its center.
            const uint8_t * imageInRightPoint = imageIn + width - 1;
            uint8_t * imageOutRightPoint = imageOut + width - 1;

            // If image is single-layer then pointer to its transform layer is 'nullptr'
            const uint8_t * transformInRightPoint = ( transformIn == nullptr ) ? nullptr : transformIn + width - 1;
            uint8_t * transformOutRightPoint = ( transformOut == nullptr ) ? nullptr : transformOut + width - 1;

            const int32_t halfWidth = width / 2;

            // We make a symmetric transition and if width is odd we shift one line right.
            if ( ( width % 2 ) == 1 ) {
                if ( isReverse ) {
                    --imageOutRightPoint;
                    --imageInRightPoint;

                    if ( transformOutRightPoint != nullptr ) {
                        --transformOutRightPoint;
                    }
                    if ( transformInRightPoint != nullptr ) {
                        --transformInRightPoint;
                    }
                }
                else {
                    ++imageOut;
                    ++imageIn;

                    if ( transformOut != nullptr ) {
                        ++transformOut;
                    }
                    if ( transformIn != nullptr ) {
                        ++transformIn;
                    }
                }
            }

            for ( int32_t x = 0; x < halfWidth; ++x ) {
                // The step is 2 to the power, which decreases by 1 every second line and is 1 in the center.
                // We limit the step power to 30 to not overflow the 32 bit 'stepY'.
                const int32_t stepPower = std::min( 30, ( halfWidth - x ) / 2 + 1 );
                const int32_t stepY = 1 << stepPower;

                // The point position in dithered pattern.
                const int32_t patternPoint = stepY / 2 * ( ( x + halfWidth ) % 2 );

                for ( int32_t y = 0; y < height; ++y ) {
                    const int32_t offsetOutX = y * widthOut;
                    const int32_t offsetInX = y * widthIn;
                    const int32_t offsetY = y % stepY;

                    if ( isReverse == ( patternPoint != offsetY ) ) {
                        if ( transformIn != nullptr && transformOut == nullptr && ( *( transformIn + offsetInX ) == 1 ) ) {
                            // Skip pixel.
                            continue;
                        }

                        // First part of transition: we copy single pixels.
                        *( imageOut + offsetOutX ) = *( imageIn + offsetInX );

                        if ( transformOut == nullptr ) {
                            continue;
                        }
                        if ( transformIn == nullptr ) {
                            // Set the copied pixel visible.
                            *( transformOut + offsetOutX ) = 0;
                        }
                        else {
                            // 'in' and 'out' images have the transform layer.
                            *( transformOut + offsetOutX ) = *( transformIn + offsetInX );
                        }
                    }
                    else {
                        if ( transformInRightPoint != nullptr && transformOutRightPoint == nullptr && ( *( transformInRightPoint + offsetInX ) == 1 ) ) {
                            // Skip pixel.
                            continue;
                        }

                        // Second part of transition: we copy image excluding single pixels.
                        *( imageOutRightPoint + offsetOutX ) = *( imageInRightPoint + offsetInX );

                        if ( transformOutRightPoint == nullptr ) {
                            continue;
                        }

                        if ( transformInRightPoint == nullptr ) {
                            // Set the copied pixel visible.
                            *( transformOutRightPoint + offsetOutX ) = 0;
                        }
                        else {
                            // 'in' and 'out' images have the transform layer.
                            *( transformOutRightPoint + offsetOutX ) = *( transformInRightPoint + offsetInX );
                        }
                    }
                }

                ++imageOut;
                --imageOutRightPoint;
                ++imageIn;
                --imageInRightPoint;

                if ( transformOut != nullptr ) {
                    ++transformOut;
                    --transformOutRightPoint;
                }

                if ( transformIn != nullptr ) {
                    ++transformIn;
                    --transformInRightPoint;
                }
            }
        }
        else {
            // We also go in a loop from the bottom part of the image to its center.
            const int32_t offsetInBottomOffset = ( height - 1 ) * widthIn;
            const int32_t offsetOutYBottomOffset = ( height - 1 ) * widthOut;
            const uint8_t * imageInBottomPoint = imageIn + offsetInBottomOffset;
            uint8_t * imageOutBottomPoint = imageOut + offsetOutYBottomOffset;

            // If image is single-layer then pointer to its transform layer is 'nullptr'.
            const uint8_t * transformInBottomPoint = ( transformIn == nullptr ) ? nullptr : transformIn + offsetInBottomOffset;
            uint8_t * transformOutBottomPoint = ( transformOut == nullptr ) ? nullptr : transformOut + offsetOutYBottomOffset;

            const int32_t halfHeight = height / 2;

            // We make a symmetric transition and if width is odd we shift one line down.
            if ( ( height % 2 ) == 1 ) {
                if ( isReverse ) {
                    imageOutBottomPoint -= widthOut;
                    imageInBottomPoint -= widthIn;

                    if ( transformOutBottomPoint != nullptr ) {
                        transformOutBottomPoint -= widthOut;
                    }
                    if ( transformInBottomPoint != nullptr ) {
                        transformInBottomPoint -= widthIn;
                    }
                }
                else {
                    imageOut += widthOut;
                    imageIn += widthIn;

                    if ( transformOut != nullptr ) {
                        transformOut += widthOut;
                    }
                    if ( transformIn != nullptr ) {
                        transformIn += widthIn;
                    }
                }
            }

            for ( int32_t y = 0; y < halfHeight; ++y ) {
                // The step is 2 to the power, which decreases by 1 every second line and is 1 in the center.
                // We limit the step power to 30 to not overflow the 32 bit 'stepX'.
                const int32_t stepPower = std::min( 30, ( halfHeight - y ) / 2 + 1 );
                const int32_t stepX = 1 << stepPower;

                // The point position in dithered pattern.
                const int32_t patternPoint = stepX / 2 * ( ( y + halfHeight ) % 2 );

                for ( int32_t x = 0; x < width; ++x ) {
                    const int32_t offsetX = x % stepX;

                    if ( isReverse == ( patternPoint != offsetX ) ) {
                        if ( transformIn != nullptr && transformOut == nullptr && ( *( transformIn + x ) == 1 ) ) {
                            // Skip pixel.
                            continue;
                        }

                        // First part of transition: we copy single pixels.
                        *( imageOut + x ) = *( imageIn + x );

                        if ( transformOut == nullptr ) {
                            continue;
                        }
                        if ( transformIn == nullptr ) {
                            // Set the copied pixel visible.
                            *( transformOut + x ) = 0;
                        }
                        else {
                            // 'in' and 'out' images have the transform layer.
                            *( transformOut + x ) = *( transformIn + x );
                        }
                    }
                    else {
                        if ( transformInBottomPoint != nullptr && transformOutBottomPoint == nullptr && ( *( transformInBottomPoint + x ) == 1 ) ) {
                            // Skip pixel.
                            continue;
                        }

                        // Second part of transition: we copy image excluding single pixels.
                        *( imageOutBottomPoint + x ) = *( imageInBottomPoint + x );

                        if ( transformOutBottomPoint == nullptr ) {
                            continue;
                        }
                        if ( transformInBottomPoint == nullptr ) {
                            // Set the copied pixel visible.
                            *( transformOutBottomPoint + x ) = 0;
                        }
                        else {
                            // 'in' and 'out' images have the transform layer.
                            *( transformOutBottomPoint + x ) = *( transformInBottomPoint + x );
                        }
                    }
                }

                imageOut += widthOut;
                imageOutBottomPoint -= widthOut;
                imageIn += widthIn;
                imageInBottomPoint -= widthIn;

                if ( transformOut != nullptr ) {
                    transformOut += widthOut;
                    transformOutBottomPoint -= widthOut;
                }

                if ( transformIn != nullptr ) {
                    transformIn += widthIn;
                    transformInBottomPoint -= widthIn;
                }
            }
        }
    }

    Sprite Crop( const Image & image, int32_t x, int32_t y, int32_t width, int32_t height )
    {
        if ( image.empty() || width <= 0 || height <= 0 ) {
            return {};
        }

        if ( x < 0 ) {
            const int32_t offsetX = -x;
            if ( offsetX >= width ) {
                return {};
            }

            x = 0;
            width -= offsetX;
        }

        if ( y < 0 ) {
            const int32_t offsetY = -y;
            if ( offsetY >= height ) {
                return {};
            }

            y = 0;
            height -= offsetY;
        }

        if ( x > image.width() || y > image.height() ) {
            return {};
        }

        if ( x + width > image.width() ) {
            const int32_t offsetX = x + width - image.width();
            width -= offsetX;
        }

        if ( y + height > image.height() ) {
            const int32_t offsetY = y + height - image.height();
            height -= offsetY;
        }

        Sprite out;
        if ( image.singleLayer() ) {
            // The result of Crop should have the same layers as the input image.
            out._disableTransformLayer();
        }
        out.resize( width, height );

        Copy( image, x, y, out, 0, 0, width, height );
        out.setPosition( x, y );
        return out;
    }

    void DrawBorder( Image & image, const uint8_t value, const uint32_t skipFactor /* =0 */ )
    {
        if ( image.empty() || image.width() < 2 || image.height() < 2 ) {
            return;
        }

        const int32_t width = image.width();
        const int32_t height = image.height();

        uint8_t * dataPointer = image.image();
        // If image is single-layer then pointer to its transform layer is 'nullptr'.
        uint8_t * transformPointer = image.singleLayer() ? nullptr : image.transform();

        if ( skipFactor < 2 ) {
            // top side
            uint8_t * data = dataPointer;
            const uint8_t * dataEnd = data + width;
            if ( transformPointer == nullptr ) {
                for ( ; data != dataEnd; ++data ) {
                    *data = value;
                }
            }
            else {
                uint8_t * transform = transformPointer;
                for ( ; data != dataEnd; ++data, ++transform ) {
                    *data = value;
                    *transform = 0;
                }
            }

            // bottom side
            data = dataPointer + width * static_cast<ptrdiff_t>( height - 1 );
            dataEnd = data + width;
            if ( transformPointer == nullptr ) {
                for ( ; data != dataEnd; ++data ) {
                    *data = value;
                }
            }
            else {
                uint8_t * transform = transformPointer + width * static_cast<ptrdiff_t>( height - 1 );
                for ( ; data != dataEnd; ++data, ++transform ) {
                    *data = value;
                    *transform = 0;
                }
            }

            // left side
            data = dataPointer + width;
            dataEnd = data + width * ( height - 2 );
            if ( transformPointer == nullptr ) {
                for ( ; data != dataEnd; data += width ) {
                    *data = value;
                }
            }
            else {
                uint8_t * transform = transformPointer + width;
                for ( ; data != dataEnd; data += width, transform += width ) {
                    *data = value;
                    *transform = 0;
                }
            }

            // right side
            data = dataPointer + width + width - 1;
            dataEnd = data + width * ( height - 2 );
            if ( transformPointer == nullptr ) {
                for ( ; data != dataEnd; data += width ) {
                    *data = value;
                }
            }
            else {
                uint8_t * transform = transformPointer + width + width - 1;
                for ( ; data != dataEnd; data += width, transform += width ) {
                    *data = value;
                    *transform = 0;
                }
            }
        }
        else {
            uint32_t counter = 1;

            // top side
            uint8_t * data = dataPointer;

            const uint8_t * dataEnd = data + width;
            if ( transformPointer == nullptr ) {
                for ( ; data != dataEnd; ++data ) {
                    if ( counter % skipFactor != 0 ) {
                        *data = value;
                    }
                    ++counter;
                }
            }
            else {
                uint8_t * transform = transformPointer;
                for ( ; data != dataEnd; ++data, ++transform ) {
                    if ( counter % skipFactor != 0 ) {
                        *data = value;
                        *transform = 0;
                    }
                    ++counter;
                }
            }

            // right side
            data = dataPointer + width + width - 1;
            dataEnd = data + width * ( height - 2 );
            if ( transformPointer == nullptr ) {
                for ( ; data != dataEnd; data += width ) {
                    if ( counter % skipFactor != 0 ) {
                        *data = value;
                    }
                    ++counter;
                }
            }
            else {
                uint8_t * transform = transformPointer + width + width - 1;
                for ( ; data != dataEnd; data += width, transform += width ) {
                    if ( counter % skipFactor != 0 ) {
                        *data = value;
                        *transform = 0;
                    }
                    ++counter;
                }
            }

            // bottom side
            data = dataPointer + width * static_cast<ptrdiff_t>( height - 1 ) + width - 1;
            dataEnd = data - width;
            if ( transformPointer == nullptr ) {
                for ( ; data != dataEnd; --data ) {
                    if ( counter % skipFactor != 0 ) {
                        *data = value;
                    }
                    ++counter;
                }
            }
            else {
                uint8_t * transform = transformPointer + width * static_cast<ptrdiff_t>( height - 1 ) + width - 1;
                for ( ; data != dataEnd; --data, --transform ) {
                    if ( counter % skipFactor != 0 ) {
                        *data = value;
                        *transform = 0;
                    }
                    ++counter;
                }
            }

            // left side
            data = dataPointer + width * static_cast<ptrdiff_t>( height - 2 );
            dataEnd = dataPointer;
            if ( transformPointer == nullptr ) {
                for ( ; data != dataEnd; data -= width ) {
                    if ( counter % skipFactor != 0 ) {
                        *data = value;
                    }
                    ++counter;
                }
            }
            else {
                uint8_t * transform = transformPointer + width * static_cast<ptrdiff_t>( height - 2 );
                for ( ; data != dataEnd; data -= width, transform -= width ) {
                    if ( counter % skipFactor != 0 ) {
                        *data = value;
                        *transform = 0;
                    }
                    ++counter;
                }
            }
        }
    }

    void DrawLine( Image & image, const Point & start, const Point & end, const uint8_t value, const Rect & roi /* = Rect() */ )
    {
        if ( image.empty() ) {
            return;
        }

        const int32_t width = image.width();
        const int32_t height = image.height();

        int32_t x1 = start.x;
        int32_t y1 = start.y;
        const int32_t x2 = end.x;
        const int32_t y2 = end.y;

        const int32_t dx = std::abs( x2 - x1 );
        const int32_t dy = std::abs( y2 - y1 );

        const bool isValidRoi = roi.width > 0 && roi.height > 0;

        const int32_t minX = isValidRoi ? std::max( roi.x, 0 ) : 0;
        const int32_t minY = isValidRoi ? std::max( roi.y, 0 ) : 0;
        int32_t maxX = isValidRoi ? roi.x + roi.width : width;
        int32_t maxY = isValidRoi ? roi.y + roi.height : height;

        if ( minX >= width || minY >= height ) {
            return;
        }

        if ( maxX >= width ) {
            maxX = width;
        }

        if ( maxY >= height ) {
            maxY = height;
        }

        uint8_t * data = image.image();

        if ( image.singleLayer() ) {
            if ( dx >= dy ) {
                int32_t ns = dx / 2;

                for ( int32_t i = 0; i <= dx; ++i ) {
                    if ( x1 >= minX && x1 < maxX && y1 >= minY && y1 < maxY ) {
                        const int32_t offset = x1 + y1 * width;
                        *( data + offset ) = value;
                    }
                    x1 < x2 ? ++x1 : --x1;
                    ns -= dy;
                    if ( ns < 0 ) {
                        y1 < y2 ? ++y1 : --y1;
                        ns += dx;
                    }
                }
            }
            else {
                int32_t ns = dy / 2;

                for ( int32_t i = 0; i <= dy; ++i ) {
                    if ( x1 >= minX && x1 < maxX && y1 >= minY && y1 < maxY ) {
                        const int32_t offset = x1 + y1 * width;
                        *( data + offset ) = value;
                    }
                    y1 < y2 ? ++y1 : --y1;
                    ns -= dx;
                    if ( ns < 0 ) {
                        x1 < x2 ? ++x1 : --x1;
                        ns += dy;
                    }
                }
            }
        }
        else {
            uint8_t * transform = image.transform();

            if ( dx >= dy ) {
                int32_t ns = dx / 2;

                for ( int32_t i = 0; i <= dx; ++i ) {
                    if ( x1 >= minX && x1 < maxX && y1 >= minY && y1 < maxY ) {
                        const int32_t offset = x1 + y1 * width;
                        *( data + offset ) = value;
                        *( transform + offset ) = 0;
                    }
                    x1 < x2 ? ++x1 : --x1;
                    ns -= dy;
                    if ( ns < 0 ) {
                        y1 < y2 ? ++y1 : --y1;
                        ns += dx;
                    }
                }
            }
            else {
                int32_t ns = dy / 2;

                for ( int32_t i = 0; i <= dy; ++i ) {
                    if ( x1 >= minX && x1 < maxX && y1 >= minY && y1 < maxY ) {
                        const int32_t offset = x1 + y1 * width;
                        *( data + offset ) = value;
                        *( transform + offset ) = 0;
                    }
                    y1 < y2 ? ++y1 : --y1;
                    ns -= dx;
                    if ( ns < 0 ) {
                        x1 < x2 ? ++x1 : --x1;
                        ns += dy;
                    }
                }
            }
        }
    }

    void DrawRect( Image & image, const Rect & roi, const uint8_t value )
    {
        if ( image.empty() || roi.width < 1 || roi.height < 1 ) {
            return;
        }

        DrawLine( image, { roi.x, roi.y }, { roi.x + roi.width, roi.y }, value, roi );
        DrawLine( image, { roi.x, roi.y }, { roi.x, roi.y + roi.height }, value, roi );
        DrawLine( image, { roi.x + roi.width - 1, roi.y }, { roi.x + roi.width - 1, roi.y + roi.height }, value, roi );
        DrawLine( image, { roi.x, roi.y + roi.height - 1 }, { roi.x + roi.width, roi.y + roi.height - 1 }, value, roi );
    }

    void DivideImageBySquares( const Point & spriteOffset, const Image & original, const int32_t squareSize, std::vector<Point> & outputSquareId,
                               std::vector<std::pair<Point, Rect>> & outputImageInfo )
    {
        if ( original.empty() ) {
            return;
        }

        if ( squareSize <= 0 ) {
            assert( 0 );
            return;
        }

        Point offset{ spriteOffset.x / squareSize, spriteOffset.y / squareSize };

        // The start of a square must be before image offset so in case of negative offset we need to decrease the ID of the start square.
        if ( ( spriteOffset.x < 0 ) && ( offset.x * squareSize != spriteOffset.x ) ) {
            --offset.x;
        }

        if ( ( spriteOffset.y < 0 ) && ( offset.y * squareSize != spriteOffset.y ) ) {
            --offset.y;
        }

        const Point spriteRelativeOffset{ spriteOffset.x - offset.x * squareSize, spriteOffset.y - offset.y * squareSize };
        const Point stepPerDirection{ ( original.width() + spriteRelativeOffset.x + squareSize - 1 ) / squareSize,
                                      ( original.height() + spriteRelativeOffset.y + squareSize - 1 ) / squareSize };
        assert( stepPerDirection.x > 0 && stepPerDirection.y > 0 );

        const Rect relativeROI( spriteRelativeOffset.x, spriteRelativeOffset.y, original.width(), original.height() );

        for ( int32_t y = 0; y < stepPerDirection.y; ++y ) {
            for ( int32_t x = 0; x < stepPerDirection.x; ++x ) {
                const Rect roi( x * squareSize, y * squareSize, squareSize, squareSize );
                const Rect intersection = relativeROI ^ roi;
                assert( intersection.width > 0 && intersection.height > 0 );

                outputSquareId.emplace_back( offset + Point( x, y ) );

                outputImageInfo.emplace_back( fheroes2::Point( intersection.x - roi.x, intersection.y - roi.y ),
                                              fheroes2::Rect( intersection.x - spriteRelativeOffset.x, intersection.y - spriteRelativeOffset.y, intersection.width,
                                                              intersection.height ) );
            }
        }
    }

    Image ExtractCommonPattern( const std::vector<const Image *> & input )
    {
        if ( input.empty() ) {
            return {};
        }

        assert( input.front() != nullptr );

        if ( input.size() == 1 ) {
            return *input.front();
        }

        if ( input.front()->empty() ) {
            return {};
        }

        const int32_t inputFrontWidth = input.front()->width();
        const int32_t inputFrontHeight = input.front()->height();

        for ( const Image * image : input ) {
            assert( image != nullptr );
            if ( image->width() != inputFrontWidth || image->height() != inputFrontHeight ) {
                return {};
            }
        }

        std::vector<const uint8_t *> imageIn( input.size() );
        std::vector<const uint8_t *> transformIn( input.size() );

        for ( size_t i = 0; i < input.size(); ++i ) {
            imageIn[i] = input[i]->image();

            transformIn[i] = input[i]->singleLayer() ? nullptr : input[i]->transform();
        }

        Image out( inputFrontWidth, inputFrontHeight );
        out.reset();

        uint8_t * imageOut = out.image();
        uint8_t * transformOut = out.transform();
        const uint8_t * imageOutEnd = imageOut + out.width() * out.height();

        bool isEqual = false;

        for ( ; imageOut != imageOutEnd; ++imageOut, ++transformOut ) {
            isEqual = true;

            for ( size_t i = 1; i < input.size(); ++i ) {
                if ( *imageIn[0] != *imageIn[i] || ( transformIn[0] != nullptr && transformIn[i] != nullptr && ( *transformIn[0] != *transformIn[i] ) ) ) {
                    isEqual = false;
                    break;
                }
            }

            if ( isEqual ) {
                *imageOut = *imageIn[0];
                *transformOut = ( transformIn[0] == nullptr ) ? 0 : *transformIn[0];
            }

            for ( size_t i = 0; i < input.size(); ++i ) {
                ++imageIn[i];
                if ( transformIn[i] != nullptr ) {
                    ++transformIn[i];
                }
            }
        }

        return out;
    }

    void Fill( Image & image, int32_t x, int32_t y, int32_t width, int32_t height, const uint8_t colorId )
    {
        if ( !Verify( image, x, y, width, height ) ) {
            return;
        }

        if ( image.width() == width && image.height() == height ) {
            // We fill the whole image.
            image.fill( colorId );
            return;
        }

        const int32_t imageWidth = image.width();

        uint8_t * imageY = image.image() + y * imageWidth + x;
        const uint8_t * imageYEnd = imageY + height * imageWidth;

        if ( image.singleLayer() ) {
            for ( ; imageY != imageYEnd; imageY += imageWidth ) {
                memset( imageY, colorId, width );
            }
        }
        else {
            uint8_t * transformY = image.transform() + static_cast<ptrdiff_t>( y ) * imageWidth + x;
            for ( ; imageY != imageYEnd; imageY += imageWidth, transformY += imageWidth ) {
                memset( imageY, colorId, width );
                memset( transformY, static_cast<uint8_t>( 0 ), width );
            }
        }
    }

    void FillTransform( Image & image, int32_t x, int32_t y, int32_t width, int32_t height, const uint8_t transformId )
    {
        if ( !Verify( image, x, y, width, height ) || image.singleLayer() ) {
            return;
        }

        const int32_t imageWidth = image.width();

        uint8_t * imageY = image.image() + y * imageWidth + x;
        uint8_t * transformY = image.transform() + y * imageWidth + x;
        const uint8_t * imageYEnd = imageY + height * imageWidth;

        for ( ; imageY != imageYEnd; imageY += imageWidth, transformY += imageWidth ) {
            memset( imageY, static_cast<uint8_t>( 0 ), width );
            memset( transformY, transformId, width );
        }
    }

    Image FilterOnePixelNoise( const Image & input )
    {
        if ( input.width() < 3 || input.height() < 3 ) {
            return input;
        }

        const int32_t width = input.width();
        const int32_t height = input.height();
        const bool isSingleLayer = input.singleLayer();

        Image output;
        if ( isSingleLayer ) {
            output._disableTransformLayer();
        }
        output.resize( width, height );
        output.reset();

        const uint8_t * imageInY = input.image();
        uint8_t * imageOutY = output.image();

        if ( isSingleLayer ) {
            for ( int32_t y = 0; y < height; ++y ) {
                for ( int32_t x = 0; x < width; ++x ) {
                    if ( ( x == 0 || x == width - 1 ) && ( y == 0 || y == height - 1 ) ) {
                        *( imageOutY + x ) = *( imageInY + x );
                    }
                }

                imageInY += width;

                imageOutY += width;
            }
        }
        else {
            const uint8_t * transformInY = input.transform();
            uint8_t * transformOutY = output.transform();

            for ( int32_t y = 0; y < height; ++y ) {
                const uint8_t * transformInX = transformInY;

                for ( int32_t x = 0; x < width; ++x ) {
                    if ( *transformInX == 0 && ( x == 0 || x == width - 1 || *( transformInX - 1 ) == 0 || *( transformInX + 1 ) == 0 )
                         && ( y == 0 || y == height - 1 || *( transformInX - width ) == 0 || *( transformInX + width ) == 0 ) ) {
                        *( transformOutY + x ) = 0;
                        *( imageOutY + x ) = *( imageInY + x );
                    }

                    ++transformInX;
                }

                imageInY += width;
                transformInY += width;

                imageOutY += width;
                transformOutY += width;
            }
        }

        return output;
    }

    bool FitToRoi( const Image & in, Point & inPos, const Image & out, Point & outPos, Size & outputSize, const Rect & outputRoi )
    {
        if ( !Validate( out, outputRoi.x, outputRoi.y, outputRoi.width, outputRoi.height ) ) {
            return false;
        }

        outPos.x -= outputRoi.x;
        outPos.y -= outputRoi.y;

        if ( !Verify( inPos.x, inPos.y, outPos.x, outPos.y, outputSize.width, outputSize.height, in.width(), in.height(), outputRoi.width, outputRoi.height ) ) {
            return false;
        }

        outPos.x += outputRoi.x;
        outPos.y += outputRoi.y;

        return true;
    }

    Image Flip( const Image & in, const bool horizontally, const bool vertically )
    {
        if ( in.empty() ) {
            return {};
        }

        const int32_t width = in.width();
        const int32_t height = in.height();

        Image out;

        if ( in.singleLayer() ) {
            // Make the result of Flip to have the same layers as the input image.
            out._disableTransformLayer();
        }

        out.resize( width, height );

        if ( !horizontally && !vertically ) {
            Copy( in, out );
            return out;
        }

        Flip( in, 0, 0, out, 0, 0, width, height, horizontally, vertically );
        return out;
    }

    void Flip( const Image & in, int32_t inX, int32_t inY, Image & out, int32_t outX, int32_t outY, int32_t width, int32_t height, const bool horizontally,
               const bool vertically )
    {
        if ( !Verify( in, inX, inY, out, outX, outY, width, height ) ) {
            return;
        }

        if ( !horizontally && !vertically ) {
            // No flip is required.
            Copy( in, inX, inY, out, outX, outY, width, height );
            return;
        }

        // This assertion is needed to convince SonarQube that we will not dereference the null pointer to 'in' and 'out' images data.
        assert( !in.empty() && !out.empty() );

        const int32_t widthIn = in.width();
        const int32_t widthOut = out.width();

        const int32_t offsetOut = outY * widthOut + outX;
        const int32_t offsetIn = inY * widthIn + inX;

        uint8_t * imageOutY = out.image() + offsetOut;
        const uint8_t * imageOutYEnd = imageOutY + static_cast<ptrdiff_t>( widthOut ) * height;

        // If image is single-layer then pointer to its transform layer is 'nullptr'.
        uint8_t * transformOutY = out.singleLayer() ? nullptr : out.transform() + offsetOut;

        if ( horizontally && !vertically ) {
            const uint8_t * imageInY = in.image() + offsetIn + width - 1;

            if ( in.singleLayer() ) {
                for ( ; imageOutY != imageOutYEnd; imageOutY += widthOut, imageInY += widthIn ) {
                    uint8_t * imageOutX = imageOutY;
                    const uint8_t * imageOutXEnd = imageOutX + width;
                    const uint8_t * imageInX = imageInY;

                    for ( ; imageOutX != imageOutXEnd; ++imageOutX, --imageInX ) {
                        *imageOutX = *imageInX;
                    }

                    if ( transformOutY != nullptr ) {
                        // Set 'out' image transform data not to skip image data.
                        memset( transformOutY, static_cast<uint8_t>( 0 ), width );

                        transformOutY += widthOut;
                    }
                }
            }
            else {
                const uint8_t * transformInY = in.transform() + offsetIn + width - 1;

                for ( ; imageOutY != imageOutYEnd; imageOutY += widthOut, imageInY += widthIn, transformInY += widthIn ) {
                    uint8_t * imageOutX = imageOutY;
                    const uint8_t * imageOutXEnd = imageOutX + width;
                    const uint8_t * imageInX = imageInY;
                    const uint8_t * transformInX = transformInY;

                    if ( transformOutY == nullptr ) {
                        for ( ; imageOutX != imageOutXEnd; ++imageOutX, --imageInX, --transformInX ) {
                            // Copy image data only for non-transparent pixels.
                            if ( *transformInX == 0 ) {
                                *imageOutX = *imageInX;
                            }
                        }
                    }
                    else {
                        // 'in' and 'out' images are with transform layer.
                        uint8_t * transformOutX = transformOutY;

                        for ( ; imageOutX != imageOutXEnd; ++imageOutX, ++transformOutX, --imageInX, --transformInX ) {
                            *imageOutX = *imageInX;
                            *transformOutX = *transformInX;
                        }

                        transformOutY += widthOut;
                    }
                }
            }
        }
        else if ( !horizontally && vertically ) {
            const uint8_t * imageInY = in.image() + offsetIn + static_cast<ptrdiff_t>( height - 1 ) * widthIn;

            if ( in.singleLayer() ) {
                for ( ; imageOutY != imageOutYEnd; imageOutY += widthOut, imageInY -= widthIn ) {
                    memcpy( imageOutY, imageInY, static_cast<size_t>( width ) );

                    if ( transformOutY != nullptr ) {
                        // Set 'out' image transform data not to skip image data.
                        memset( transformOutY, static_cast<uint8_t>( 0 ), width );

                        transformOutY += widthOut;
                    }
                }
            }
            else {
                const uint8_t * transformInY = in.transform() + offsetIn + static_cast<ptrdiff_t>( height - 1 ) * widthIn;

                if ( transformOutY == nullptr ) {
                    for ( ; imageOutY != imageOutYEnd; imageOutY += widthOut, imageInY -= widthIn, transformInY -= widthIn ) {
                        uint8_t * imageOutX = imageOutY;
                        const uint8_t * imageOutXEnd = imageOutX + width;
                        const uint8_t * imageInX = imageInY;
                        const uint8_t * transformInX = transformInY;

                        for ( ; imageOutX != imageOutXEnd; ++imageOutX, ++imageInX, ++transformInX ) {
                            // Copy image data only for non-transparent pixels.
                            if ( *transformInX == 0 ) {
                                *imageOutX = *imageInX;
                            }
                        }
                    }
                }
                else {
                    // 'in' and 'out' images are with transform layer.
                    for ( ; imageOutY != imageOutYEnd; imageOutY += widthOut, transformOutY += widthOut, imageInY -= widthIn, transformInY -= widthIn ) {
                        memcpy( imageOutY, imageInY, static_cast<size_t>( width ) );
                        memcpy( transformOutY, transformInY, static_cast<size_t>( width ) );
                    }
                }
            }
        }
        else {
            // Flip horizontally and vertically.
            if ( in.singleLayer() ) {
                const uint8_t * imageInY = in.image() + offsetIn + static_cast<ptrdiff_t>( height - 1 ) * widthIn + widthIn - 1;

                for ( ; imageOutY != imageOutYEnd; imageOutY += widthOut, imageInY -= widthIn ) {
                    uint8_t * imageOutX = imageOutY;
                    const uint8_t * imageOutXEnd = imageOutX + width;
                    const uint8_t * imageInX = imageInY;

                    for ( ; imageOutX != imageOutXEnd; ++imageOutX, --imageInX ) {
                        *imageOutX = *imageInX;
                    }

                    if ( transformOutY != nullptr ) {
                        // 'in' image is double-layer: set transform data not to skip image data.
                        memset( transformOutY, static_cast<uint8_t>( 0 ), width );

                        transformOutY += widthOut;
                    }
                }
            }
            else {
                const uint8_t * imageInY = in.image() + offsetIn + static_cast<ptrdiff_t>( height - 1 ) * widthIn + widthIn - 1;
                const uint8_t * transformInY = in.transform() + offsetIn + static_cast<ptrdiff_t>( height - 1 ) * widthIn + widthIn - 1;

                for ( ; imageOutY != imageOutYEnd; imageOutY += widthOut, imageInY -= widthIn, transformInY -= widthIn ) {
                    uint8_t * imageOutX = imageOutY;
                    const uint8_t * imageOutXEnd = imageOutX + width;
                    const uint8_t * imageInX = imageInY;
                    const uint8_t * transformInX = transformInY;

                    if ( transformOutY == nullptr ) {
                        for ( ; imageOutX != imageOutXEnd; ++imageOutX, --imageInX, --transformInX ) {
                            // Copy image data only for non-transparent pixels.
                            if ( *transformInX == 0 ) {
                                *imageOutX = *imageInX;
                            }
                        }
                    }
                    else {
                        // 'in' and 'out' images are with transform layer.
                        for ( uint8_t * transformOutX = transformOutY; imageOutX != imageOutXEnd; ++imageOutX, ++transformOutX, --imageInX, --transformInX ) {
                            *imageOutX = *imageInX;
                            *transformOutX = *transformInX;
                        }

                        transformOutY += widthOut;
                    }
                }
            }
        }
    }

    Rect GetActiveROI( const Image & image, const uint8_t minTransformValue )
    {
        if ( image.empty() || image.singleLayer() ) {
            return {};
        }

        const int32_t width = image.width();
        const int32_t height = image.height();

        Rect area( -1, -1, -1, -1 );

        // Top border
        const uint8_t * inY = image.transform();
        for ( int32_t y = 0; y < height; ++y, inY += width ) {
            const uint8_t * inX = inY;

            for ( int32_t x = 0; x < width; ++x, ++inX ) {
                if ( *inX == 0 || *inX >= minTransformValue ) {
                    area.y = y;
                    break;
                }
            }

            if ( area.y >= 0 ) {
                break;
            }
        }

        if ( area.y < 0 ) {
            return {};
        }

        // Bottom border
        inY = image.transform() + width * ( height - 1 );
        for ( int32_t y = height - 1; y > area.y; --y, inY -= width ) {
            const uint8_t * inX = inY;

            for ( int32_t x = 0; x < width; ++x, ++inX ) {
                if ( *inX == 0 || *inX >= minTransformValue ) {
                    area.height = y - area.y + 1;
                    break;
                }
            }

            if ( area.height >= 0 ) {
                break;
            }
        }

        // Left border
        const uint8_t * inX = image.transform() + width * area.y;
        for ( int32_t x = 0; x < width; ++x, ++inX ) {
            inY = inX;

            for ( int32_t y = 0; y < area.height; ++y, inY += width ) {
                if ( *inY == 0 || *inY >= minTransformValue ) {
                    area.x = x;
                    break;
                }
            }

            if ( area.x >= 0 ) {
                break;
            }
        }

        // Right border
        inX = image.transform() + width * area.y + width - 1;
        for ( int32_t x = width - 1; x >= area.x; --x, --inX ) {
            inY = inX;

            for ( int32_t y = 0; y < area.height; ++y, inY += width ) {
                if ( *inY == 0 || *inY >= minTransformValue ) {
                    area.width = x - area.x + 1;
                    break;
                }
            }

            if ( area.width >= 0 ) {
                break;
            }
        }

        return area;
    }

    uint8_t GetColorId( const uint8_t red, const uint8_t green, const uint8_t blue )
    {
        return GetPALColorId( red / 4, green / 4, blue / 4 );
    }

    std::vector<uint8_t> getTransformTable( const Image & in, const Image & out, int32_t x, int32_t y, int32_t width, int32_t height )
    {
        std::vector<uint8_t> table( 256 );
        for ( size_t i = 0; i < table.size(); ++i ) {
            table[i] = static_cast<uint8_t>( i );
        }

        if ( !Verify( in, x, y, width, height ) || in.singleLayer() || out.singleLayer() ) {
            return table;
        }

        if ( in.width() != out.width() || in.height() != out.height() ) {
            return table;
        }

        const int32_t imageWidth = in.width();

        const int32_t offset = y * imageWidth + x;

        const uint8_t * imageInY = in.image() + offset;
        const uint8_t * imageInYEnd = imageInY + height * imageWidth;
        const uint8_t * imageOutY = out.image() + offset;
        const uint8_t * transformInY = in.transform() + offset;
        const uint8_t * transformOutY = out.transform() + offset;

        for ( ; imageInY != imageInYEnd; imageInY += imageWidth, transformInY += imageWidth, imageOutY += imageWidth, transformOutY += imageWidth ) {
            const uint8_t * imageInX = imageInY;
            const uint8_t * transformInX = transformInY;
            const uint8_t * imageOutX = imageOutY;
            const uint8_t * transformOutX = transformOutY;
            const uint8_t * imageInXEnd = imageInX + width;

            for ( ; imageInX != imageInXEnd; ++imageInX, ++transformInX, ++imageOutX, ++transformOutX ) {
                if ( *transformInX != *transformOutX ) {
                    continue;
                }

                if ( *transformInX != 0 ) {
                    continue;
                }

                table[*imageInX] = *imageOutX;
            }
        }

        return table;
    }

    Sprite makeShadow( const Sprite & in, const Point & shadowOffset, const uint8_t transformId )
    {
        if ( in.empty() || shadowOffset.x > 0 || shadowOffset.y < 0 ) {
            return {};
        }

        const int32_t width = in.width();
        const int32_t height = in.height();

        // Shadow has (-x, +y) offset.
        Sprite out( width - shadowOffset.x, height + shadowOffset.y, in.x() + shadowOffset.x, in.y() );
        out.reset();

        assert( !out.empty() );

        if ( in.singleLayer() ) {
            // In this case we add a shadow of the fully non-transparent rectangular 'in' image.
            FillTransform( out, 0, shadowOffset.y, width, height, transformId );

            return out;
        }

        const int32_t widthOut = out.width();

        const uint8_t * transformInY = in.transform();
        const uint8_t * transformInYEnd = transformInY + width * height;
        uint8_t * transformOutY = out.transform() + shadowOffset.y * widthOut;

        for ( ; transformInY != transformInYEnd; transformInY += width, transformOutY += widthOut ) {
            const uint8_t * transformInX = transformInY;
            uint8_t * transformOutX = transformOutY;
            const uint8_t * transformInXEnd = transformInX + width;

            for ( ; transformInX != transformInXEnd; ++transformInX, ++transformOutX ) {
                if ( *transformInX == 0 ) {
                    *transformOutX = transformId;
                }
            }
        }

        return out;
    }

    void MaskTransformLayer( const Image & mask, int32_t maskX, int32_t maskY, Image & out, int32_t outX, int32_t outY, int32_t width, int32_t height )
    {
        if ( !Verify( mask, maskX, maskY, out, outX, outY, width, height ) || mask.singleLayer() || out.singleLayer() ) {
            return;
        }

        const int32_t widthMask = mask.width();
        const int32_t widthOut = out.width();

        const uint8_t * imageMaskY = mask.transform() + maskY * widthMask + maskX;
        uint8_t * imageOutY = out.transform() + outY * widthOut + outX;
        const uint8_t * imageMaskYEnd = imageMaskY + height * widthMask;

        for ( ; imageMaskY != imageMaskYEnd; imageMaskY += widthMask, imageOutY += widthOut ) {
            const uint8_t * imageMaskX = imageMaskY;
            uint8_t * imageOutX = imageOutY;
            const uint8_t * imageMaskXEnd = imageMaskX + width;

            for ( ; imageMaskX != imageMaskXEnd; ++imageMaskX, ++imageOutX ) {
                if ( *imageMaskX == 0 ) {
                    *imageOutX = 1;
                }
            }
        }
    }

    void ReplaceColorId( Image & image, const uint8_t oldColorId, const uint8_t newColorId )
    {
        if ( image.empty() ) {
            return;
        }

        uint8_t * data = image.image();
        const uint8_t * dataEnd = data + image.width() * image.height();

        for ( ; data != dataEnd; ++data ) {
            if ( *data == oldColorId ) {
                *data = newColorId;
            }
        }
    }

    void ReplaceColorIdByTransformId( Image & image, const uint8_t colorId, const uint8_t transformId )
    {
        if ( transformId > 15 || image.singleLayer() ) {
            return;
        }

        const int32_t width = image.width();
        const int32_t height = image.height();

        const uint8_t * imageIn = image.image();
        uint8_t * transformIn = image.transform();
        const uint8_t * imageInEnd = imageIn + height * width;
        for ( ; imageIn != imageInEnd; ++imageIn, ++transformIn ) {
            if ( *transformIn == 0 && *imageIn == colorId ) { // modify pixels with transform value 0
                *transformIn = transformId;
            }
        }
    }

    void ReplaceTransformIdByColorId( Image & image, const uint8_t transformId, const uint8_t colorId )
    {
        if ( image.empty() || image.singleLayer() ) {
            return;
        }

        const int32_t size = image.width() * image.height();

        uint8_t * imageIn = image.image();
        uint8_t * transformIn = image.transform();
        const uint8_t * imageInEnd = imageIn + size;
        for ( ; imageIn != imageInEnd; ++imageIn, ++transformIn ) {
            if ( *transformIn == transformId ) {
                *transformIn = 0U;
                *imageIn = colorId;
            }
        }
    }

    void Resize( const Image & in, Image & out )
    {
        if ( in.empty() || out.empty() ) {
            return;
        }

        Resize( in, 0, 0, in.width(), in.height(), out, 0, 0, out.width(), out.height() );
    }

    void Resize( const Image & in, const int32_t inX, const int32_t inY, const int32_t widthRoiIn, const int32_t heightRoiIn, Image & out, const int32_t outX,
                 const int32_t outY, const int32_t widthRoiOut, const int32_t heightRoiOut )
    {
        if ( !Validate( in, inX, inY, widthRoiIn, heightRoiIn ) || !Validate( out, outX, outY, widthRoiOut, heightRoiOut ) ) {
            return;
        }

        if ( widthRoiIn == widthRoiOut && heightRoiIn == heightRoiOut ) {
            Copy( in, inX, inY, out, outX, outY, widthRoiIn, heightRoiIn );
            return;
        }

        const int32_t widthIn = in.width();
        const int32_t widthOut = out.width();

        const int32_t offsetInY = inY * widthIn + inX;
        const int32_t offsetOutY = outY * widthOut + outX;

        const uint8_t * imageInY = in.image() + offsetInY;
        uint8_t * imageOutY = out.image() + offsetOutY;

        const uint8_t * imageOutYEnd = imageOutY + static_cast<ptrdiff_t>( widthOut ) * heightRoiOut;
        int32_t idY = 0;

        // Pre-calculation of X position
        std::vector<int32_t> positionX( widthRoiOut );
        for ( int32_t x = 0; x < widthRoiOut; ++x ) {
            positionX[x] = ( x * widthRoiIn ) / widthRoiOut;
        }

        if ( in.singleLayer() ) {
            if ( !out.singleLayer() ) {
                // In this case we make the output image fully non-transparent in the given output area.

                uint8_t * transformY = out.transform() + static_cast<ptrdiff_t>( outY ) * widthOut + outX;
                const uint8_t * transformYEnd = transformY + static_cast<ptrdiff_t>( heightRoiOut ) * widthOut;

                for ( ; transformY != transformYEnd; transformY += widthOut ) {
                    memset( transformY, static_cast<uint8_t>( 0 ), widthRoiOut );
                }
            }

            for ( ; imageOutY != imageOutYEnd; imageOutY += widthOut, ++idY ) {
                uint8_t * imageOutX = imageOutY;

                const int32_t offset = ( ( idY * heightRoiIn ) / heightRoiOut ) * widthIn;
                const uint8_t * imageInX = imageInY + offset;

                for ( const int32_t posX : positionX ) {
                    *imageOutX = *( imageInX + posX );
                    ++imageOutX;
                }
            }
        }
        else if ( out.singleLayer() ) {
            const uint8_t * transformInY = in.transform() + offsetInY;

            for ( ; imageOutY != imageOutYEnd; imageOutY += widthOut, ++idY ) {
                uint8_t * imageOutX = imageOutY;

                const int32_t offset = ( ( idY * heightRoiIn ) / heightRoiOut ) * widthIn;
                const uint8_t * imageInX = imageInY + offset;
                const uint8_t * transformInX = transformInY + offset;

                for ( const int32_t posX : positionX ) {
                    const uint8_t * transformIn = transformInX + posX;
                    if ( *transformIn > 0 ) {
                        if ( *transformIn != 1 ) {
                            // Apply a transformation.
                            *imageOutX = *( transformTable + static_cast<ptrdiff_t>( *transformIn ) * 256 + *imageOutX );
                        }
                    }
                    else {
                        *imageOutX = *( imageInX + posX );
                    }

                    ++imageOutX;
                }
            }
        }
        else {
            // Both 'in' and 'out' are double-layer.
            const uint8_t * transformInY = in.transform() + offsetInY;
            uint8_t * transformOutY = out.transform() + offsetOutY;

            for ( ; imageOutY != imageOutYEnd; imageOutY += widthOut, transformOutY += widthOut, ++idY ) {
                uint8_t * imageOutX = imageOutY;
                uint8_t * transformOutX = transformOutY;

                const int32_t offset = ( ( idY * heightRoiIn ) / heightRoiOut ) * widthIn;
                const uint8_t * imageInX = imageInY + offset;
                const uint8_t * transformInX = transformInY + offset;

                for ( const int32_t posX : positionX ) {
                    *imageOutX = *( imageInX + posX );
                    *transformOutX = *( transformInX + posX );
                    ++imageOutX;
                    ++transformOutX;
                }
            }
        }
    }

    void SetPixel( Image & image, const int32_t x, const int32_t y, const uint8_t value )
    {
        if ( image.empty() || x >= image.width() || y >= image.height() || x < 0 || y < 0 ) {
            return;
        }

        const int32_t offset = y * image.width() + x;
        *( image.image() + offset ) = value;
        if ( !image.singleLayer() ) {
            *( image.transform() + offset ) = 0;
        }
    }

    void SetPixel( Image & image, const std::vector<Point> & points, const uint8_t value )
    {
        if ( image.empty() ) {
            return;
        }

        const int32_t width = image.width();
        const int32_t height = image.height();
        const bool isDoubleLayer = !image.singleLayer();

        for ( const Point & point : points ) {
            if ( point.x >= width || point.y >= height || point.x < 0 || point.y < 0 ) {
                continue;
            }

            const int32_t offset = point.y * width + point.x;
            *( image.image() + offset ) = value;
            if ( isDoubleLayer ) {
                *( image.transform() + offset ) = 0;
            }
        }
    }

    void SetTransformPixel( Image & image, const int32_t x, const int32_t y, const uint8_t value )
    {
        if ( image.empty() || image.singleLayer() || x >= image.width() || y >= image.height() || x < 0 || y < 0 ) {
            return;
        }

        const int32_t offset = y * image.width() + x;
        *( image.image() + offset ) = 0;
        *( image.transform() + offset ) = value;
    }

    Image Stretch( const Image & in, int32_t inX, int32_t inY, int32_t widthIn, int32_t heightIn, const int32_t widthOut, const int32_t heightOut )
    {
        if ( !Validate( in, inX, inY, widthIn, heightIn ) || widthOut <= 0 || heightOut <= 0 ) {
            return {};
        }

        Image out;
        if ( in.singleLayer() ) {
            out._disableTransformLayer();
        }
        out.resize( widthOut, heightOut );

        const int32_t minWidth = widthIn < widthOut ? widthIn : widthOut;
        const int32_t minHeight = heightIn < heightOut ? heightIn : heightOut;

        const int32_t cornerWidth = minWidth / 3;
        const int32_t cornerHeight = minHeight / 3;
        const int32_t cornerX = inX + ( widthIn - cornerWidth ) / 2;
        const int32_t cornerY = inY + ( heightIn - cornerHeight ) / 2;
        const int32_t bodyWidth = minWidth - 2 * cornerWidth;
        const int32_t bodyHeight = minHeight - 2 * cornerHeight;

        const int32_t outX = ( widthOut - ( widthOut / bodyWidth ) * bodyWidth ) / 2;
        const int32_t outY = ( heightOut - ( heightOut / bodyHeight ) * bodyHeight ) / 2;

        // Create internal area
        if ( bodyWidth < widthOut && bodyHeight < heightOut ) {
            for ( int32_t y = 0; y < ( heightOut / bodyHeight ); ++y ) {
                for ( int32_t x = 0; x < ( widthOut / bodyWidth ); ++x ) {
                    Copy( in, cornerX, cornerY, out, outX + x * bodyWidth, outY + y * bodyHeight, bodyWidth, bodyHeight );
                }
            }
        }

        // Create sides
        // top and bottom side
        for ( int32_t x = 0; x < ( widthOut / bodyWidth ); ++x ) {
            const int32_t offsetX = outX + x * bodyWidth;
            Copy( in, cornerX, inY, out, offsetX, 0, bodyWidth, cornerHeight );
            Copy( in, cornerX, inY + heightIn - cornerHeight, out, offsetX, heightOut - cornerHeight, bodyWidth, cornerHeight );
        }

        // left and right sides
        for ( int32_t y = 0; y < ( heightOut / bodyHeight ); ++y ) {
            const int32_t offsetY = outY + y * bodyHeight;
            Copy( in, inX, cornerY, out, 0, offsetY, cornerWidth, bodyHeight );
            Copy( in, inX + widthIn - cornerWidth, cornerY, out, widthOut - cornerWidth, offsetY, cornerWidth, bodyHeight );
        }

        // Create corners
        // top-left corner
        Copy( in, inX, inY, out, 0, 0, cornerWidth, cornerHeight );

        // top-right corner
        Copy( in, inX + widthIn - cornerWidth, inY, out, widthOut - cornerWidth, 0, cornerWidth, cornerHeight );

        // bottom-left corner
        Copy( in, inX, inY + heightIn - cornerHeight, out, 0, heightOut - cornerHeight, cornerWidth, cornerHeight );

        // bottom-right corner
        Copy( in, inX + widthIn - cornerWidth, inY + heightIn - cornerHeight, out, widthOut - cornerWidth, heightOut - cornerHeight, cornerWidth, cornerHeight );

        return out;
    }

    void SubpixelResize( const Image & in, Image & out )
    {
        if ( in.empty() || out.empty() ) {
            return;
        }

        SubpixelResize( in, 0, 0, in.width(), in.height(), out, 0, 0, out.width(), out.height() );
    }

    void SubpixelResize( const Image & in, const int32_t inX, const int32_t inY, const int32_t widthRoiIn, const int32_t heightRoiIn, Image & out, const int32_t outX,
                         const int32_t outY, const int32_t widthRoiOut, const int32_t heightRoiOut )
    {
        if ( !Validate( in, inX, inY, widthRoiIn, heightRoiIn ) || !Validate( out, outX, outY, widthRoiOut, heightRoiOut ) ) {
            return;
        }

        if ( widthRoiIn == widthRoiOut && heightRoiIn == heightRoiOut ) {
            Copy( in, inX, inY, out, outX, outY, widthRoiIn, heightRoiIn );
            return;
        }

        const int32_t widthIn = in.width();
        const int32_t widthOut = out.width();

        const int32_t offsetInY = inY * widthIn + inX;
        const int32_t offsetOutY = outY * widthOut + outX;

        const uint8_t * imageInY = in.image() + offsetInY;
        uint8_t * imageOutY = out.image() + offsetOutY;

        std::vector<double> positionX( widthRoiOut );
        for ( int32_t x = 0; x < widthRoiOut; ++x ) {
            positionX[x] = static_cast<double>( x * widthRoiIn ) / widthRoiOut;
        }

        const uint8_t * gamePalette = getGamePalette();

        if ( in.singleLayer() ) {
            if ( !out.singleLayer() ) {
                // In this case we make the output image fully non-transparent in the given output area.

                uint8_t * transformY = out.transform() + static_cast<ptrdiff_t>( outY ) * widthOut + outX;
                const uint8_t * transformYEnd = transformY + static_cast<ptrdiff_t>( heightRoiOut ) * widthOut;

                for ( ; transformY != transformYEnd; transformY += widthOut ) {
                    memset( transformY, static_cast<uint8_t>( 0 ), widthRoiOut );
                }
            }

            for ( int32_t y = 0; y < heightRoiOut; ++y, imageOutY += widthOut ) {
                const double posY = static_cast<double>( y * heightRoiIn ) / heightRoiOut;
                const int32_t startY = static_cast<int32_t>( posY ) * widthIn;
                const double coeffY = posY - static_cast<int32_t>( posY );

                uint8_t * imageOutX = imageOutY;

                for ( int32_t x = 0; x < widthRoiOut; ++x, ++imageOutX ) {
                    const double posX = positionX[x];
                    const int32_t startX = static_cast<int32_t>( posX );
                    const int32_t offsetIn = startY + startX;

                    const uint8_t * imageInX = imageInY + offsetIn;

                    if ( posX < widthRoiIn - 1 && posY < heightRoiIn - 1 ) {
                        const double coeffX = posX - startX;
                        const double coeff1 = ( 1 - coeffX ) * ( 1 - coeffY );
                        const double coeff2 = coeffX * ( 1 - coeffY );
                        const double coeff3 = ( 1 - coeffX ) * coeffY;
                        const double coeff4 = coeffX * coeffY;

                        const uint8_t * id1 = gamePalette + static_cast<size_t>( *imageInX ) * 3;
                        const uint8_t * id2 = gamePalette + static_cast<size_t>( *( imageInX + 1 ) ) * 3;
                        const uint8_t * id3 = gamePalette + static_cast<size_t>( *( imageInX + widthIn ) ) * 3;
                        const uint8_t * id4 = gamePalette + static_cast<size_t>( *( imageInX + widthIn + 1 ) ) * 3;

                        const double red = *id1 * coeff1 + *id2 * coeff2 + *id3 * coeff3 + *id4 * coeff4 + 0.5;
                        const double green = *( id1 + 1 ) * coeff1 + *( id2 + 1 ) * coeff2 + *( id3 + 1 ) * coeff3 + *( id4 + 1 ) * coeff4 + 0.5;
                        const double blue = *( id1 + 2 ) * coeff1 + *( id2 + 2 ) * coeff2 + *( id3 + 2 ) * coeff3 + *( id4 + 2 ) * coeff4 + 0.5;

                        *imageOutX = GetPALColorId( static_cast<uint8_t>( red ), static_cast<uint8_t>( green ), static_cast<uint8_t>( blue ) );
                    }
                    else {
                        *imageOutX = *imageInX;
                    }
                }
            }
        }
        else {
            const uint8_t * transformInY = in.transform() + offsetInY;
            const bool isOutNotSingleLayer = !out.singleLayer();
            uint8_t * transformOutY = isOutNotSingleLayer ? ( out.transform() + offsetOutY ) : nullptr;

            for ( int32_t y = 0; y < heightRoiOut; ++y, imageOutY += widthOut ) {
                const double posY = static_cast<double>( y * heightRoiIn ) / heightRoiOut;
                const int32_t startY = static_cast<int32_t>( posY ) * widthIn;
                const double coeffY = posY - static_cast<int32_t>( posY );

                uint8_t * imageOutX = imageOutY;
                uint8_t * transformOutX = transformOutY;

                for ( int32_t x = 0; x < widthRoiOut; ++x, ++imageOutX ) {
                    const double posX = positionX[x];
                    const int32_t startX = static_cast<int32_t>( posX );
                    const int32_t offsetIn = startY + startX;

                    const uint8_t * imageInX = imageInY + offsetIn;
                    const uint8_t * transformInX = transformInY + offsetIn;

                    if ( posX < widthIn - 1 && posY < heightRoiIn - 1 && *transformInX == 0 && *( transformInX + 1 ) == 0 && *( transformInX + widthRoiIn ) == 0
                         && *( transformInX + widthRoiIn + 1 ) == 0 ) {
                        const double coeffX = posX - startX;
                        const double coeff1 = ( 1 - coeffX ) * ( 1 - coeffY );
                        const double coeff2 = coeffX * ( 1 - coeffY );
                        const double coeff3 = ( 1 - coeffX ) * coeffY;
                        const double coeff4 = coeffX * coeffY;

                        const uint8_t * id1 = gamePalette + static_cast<size_t>( *imageInX ) * 3;
                        const uint8_t * id2 = gamePalette + static_cast<size_t>( *( imageInX + 1 ) ) * 3;
                        const uint8_t * id3 = gamePalette + static_cast<size_t>( *( imageInX + widthIn ) ) * 3;
                        const uint8_t * id4 = gamePalette + static_cast<size_t>( *( imageInX + widthIn + 1 ) ) * 3;

                        const double red = *id1 * coeff1 + *id2 * coeff2 + *id3 * coeff3 + *id4 * coeff4 + 0.5;
                        const double green = *( id1 + 1 ) * coeff1 + *( id2 + 1 ) * coeff2 + *( id3 + 1 ) * coeff3 + *( id4 + 1 ) * coeff4 + 0.5;
                        const double blue = *( id1 + 2 ) * coeff1 + *( id2 + 2 ) * coeff2 + *( id3 + 2 ) * coeff3 + *( id4 + 2 ) * coeff4 + 0.5;

                        *imageOutX = GetPALColorId( static_cast<uint8_t>( red ), static_cast<uint8_t>( green ), static_cast<uint8_t>( blue ) );
                    }
                    else {
                        if ( isOutNotSingleLayer || *transformInX == 0 ) {
                            // Output image is double-layer or single-layer with non-transparent current pixel.
                            *imageOutX = *imageInX;
                        }
                        else if ( *transformInX != 1 ) {
                            // Apply a transformation.
                            *imageOutX = *( transformTable + static_cast<ptrdiff_t>( *transformInX ) * 256 + *imageOutX );
                        }
                    }

                    if ( isOutNotSingleLayer ) {
                        *transformOutX = *transformInX;
                        ++transformOutX;
                    }
                }

                if ( isOutNotSingleLayer ) {
                    transformOutY += widthOut;
                }
            }
        }
    }

    void Transpose( const Image & in, Image & out )
    {
        assert( !out.empty() );

        if ( in.empty() || in.width() != out.height() || in.height() != out.width() ) {
            out.reset();
            return;
        }
        const int32_t width = in.width();
        const int32_t height = in.height();

        const uint8_t * imageInY = in.image();
        const uint8_t * imageInYEnd = imageInY + width * height;
        uint8_t * imageOutX = out.image();

        if ( in.singleLayer() ) {
            if ( out.singleLayer() ) {
                for ( ; imageInY != imageInYEnd; imageInY += width, ++imageOutX ) {
                    const uint8_t * imageInX = imageInY;
                    const uint8_t * imageInXEnd = imageInX + width;
                    uint8_t * imageOutY = imageOutX;

                    for ( ; imageInX != imageInXEnd; ++imageInX, imageOutY += height ) {
                        *imageOutY = *imageInX;
                    }
                }
            }
            else {
                uint8_t * transformOutX = out.transform();

                for ( ; imageInY != imageInYEnd; imageInY += width, ++imageOutX, ++transformOutX ) {
                    const uint8_t * imageInX = imageInY;
                    const uint8_t * imageInXEnd = imageInX + width;
                    uint8_t * imageOutY = imageOutX;

                    uint8_t * transformOutY = transformOutX;
                    for ( ; imageInX != imageInXEnd; ++imageInX, imageOutY += height, transformOutY += height ) {
                        *imageOutY = *imageInX;
                        *transformOutY = 0;
                    }
                }
            }
        }
        else {
            const uint8_t * transformInY = in.transform();

            if ( out.singleLayer() ) {
                for ( ; imageInY != imageInYEnd; imageInY += width, transformInY += width, ++imageOutX ) {
                    const uint8_t * imageInX = imageInY;
                    const uint8_t * imageInXEnd = imageInX + width;
                    uint8_t * imageOutY = imageOutX;

                    const uint8_t * transformInX = transformInY;
                    for ( ; imageInX != imageInXEnd; ++imageInX, ++transformInX, imageOutY += height ) {
                        // Copy image data only for non-transparent pixels.
                        if ( *transformInX == 0 ) {
                            *imageOutY = *imageInX;
                        }
                    }
                }
            }
            else {
                uint8_t * transformOutX = out.transform();

                for ( ; imageInY != imageInYEnd; imageInY += width, transformInY += width, ++imageOutX, ++transformOutX ) {
                    const uint8_t * imageInX = imageInY;
                    const uint8_t * imageInXEnd = imageInX + width;
                    uint8_t * imageOutY = imageOutX;

                    const uint8_t * transformInX = transformInY;
                    uint8_t * transformOutY = transformOutX;
                    for ( ; imageInX != imageInXEnd; ++imageInX, ++transformInX, imageOutY += height, transformOutY += height ) {
                        *imageOutY = *imageInX;
                        *transformOutY = *transformInX;
                    }
                }
            }
        }
    }

    void updateShadow( Image & image, const Point & shadowOffset, const uint8_t transformId, const bool connectCorners )
    {
        const int32_t imageWidth = image.width();
        const int32_t imageHeight = image.height();

        if ( image.empty() || image.singleLayer() || ( std::abs( shadowOffset.x ) >= imageWidth ) || ( std::abs( shadowOffset.y ) >= imageHeight )
             || shadowOffset == Point() ) {
            return;
        }

        const int32_t width = imageWidth - std::abs( shadowOffset.x );
        const int32_t height = imageHeight - std::abs( shadowOffset.y );

        const uint8_t * transformInY = image.transform();
        uint8_t * transformOutY = image.transform();

        int32_t cornerOffsetX;
        int32_t cornerOffsetY;

        if ( shadowOffset.x > 0 ) {
            transformOutY += shadowOffset.x;
            cornerOffsetX = 1;
        }
        else {
            transformInY -= shadowOffset.x;
            cornerOffsetX = -1;
        }

        if ( shadowOffset.y > 0 ) {
            transformOutY += imageWidth * shadowOffset.y;
            cornerOffsetY = imageWidth;
        }
        else {
            transformInY -= imageWidth * shadowOffset.y;
            cornerOffsetY = -imageWidth;
        }

        const uint8_t * transformOutYEnd = transformOutY + imageWidth * height;

        for ( ; transformOutY != transformOutYEnd; transformInY += imageWidth, transformOutY += imageWidth ) {
            const uint8_t * transformInX = transformInY;
            uint8_t * transformOutX = transformOutY;
            const uint8_t * transformOutXEnd = transformOutX + width;

            for ( ; transformOutX != transformOutXEnd; ++transformInX, ++transformOutX ) {
                if ( *transformOutX == 1
                     && ( *transformInX == 0 || ( connectCorners && *( transformInX + cornerOffsetX ) == 0 && *( transformInX + cornerOffsetY ) == 0 ) ) ) {
                    // If 'connectCorners' is 'true' and when there are two pixels adjacent diagonally,
                    // we also create a "shadow" pixel in the corner that is closer to the image.
                    // Doing so there will be no "empty" pixels between the image and its shadow (for 1 pixel offset case).
                    *transformOutX = transformId;
                }
            }
        }
    }
}
