attribute vec3 vertex;
attribute vec3 normal;
attribute vec3 axiscolor;
uniform mat4 matProj, matModel, matObject;
varying vec3 vo, nm, ac;

void main(void)
{
    vec4 vertObj = matObject * vec4(vertex, 1);
    gl_Position = matProj * matModel * vertObj;
    vo = vertObj.xyz;
    nm = normal;
    ac = axiscolor;
}
