KHR-GL46.es_31_compatibility.shader_storage_buffer_object.advanced-matrix-vsfs
KHR-GL46.es_31_compatibility.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std140-matR-pad
KHR-GL46.es_31_compatibility.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std430-matC-pad
KHR-GL46.es_31_compatibility.shader_storage_buffer_object.basic-stdLayout-case2-vs
KHR-GL46.es_31_compatibility.shader_storage_buffer_object.basic-stdLayout_UBO_SSBO-case2-vs
KHR-GL46.explicit_uniform_location.uniform-loc-mix-with-implicit-max
KHR-GL46.geometry_shader.rendering.rendering.triangles_with_adjacency_input_points_output_triangle_strip_adjacency_drawcall
KHR-GL46.gpu_shader_fp64.builtin.clamp_against_scalar_dvec4
KHR-GL46.gpu_shader_fp64.builtin.fma_dvec3
KHR-GL46.gpu_shader_fp64.builtin.mix_dvec3
KHR-GL46.gpu_shader_fp64.builtin.mod_against_scalar_dvec2
KHR-GL46.gpu_shader_fp64.builtin.normalize_dvec3
KHR-GL46.gpu_shader_fp64.builtin.unpackdouble2x32_double
KHR-GL46.packed_pixels.varied_rectangle.compressed_rg_format_rg
KHR-GL46.packed_pixels.varied_rectangle.compressed_rg_format_rgb
KHR-GL46.packed_pixels.varied_rectangle.compressed_rgb_format_rgb
KHR-GL46.packed_pixels.varied_rectangle.compressed_srgb_format_red
KHR-GL46.packed_pixels.varied_rectangle.r16_format_red
KHR-GL46.packed_pixels.varied_rectangle.r16_format_rgba
KHR-GL46.packed_pixels.varied_rectangle.r16_snorm_format_red
KHR-GL46.packed_pixels.varied_rectangle.r32i_format_red_integer
KHR-GL46.packed_pixels.varied_rectangle.r8_format_rgb
KHR-GL46.packed_pixels.varied_rectangle.red_format_rgb
KHR-GL46.packed_pixels.varied_rectangle.rg16f_format_rg
KHR-GL46.packed_pixels.varied_rectangle.rg32f_format_rg
KHR-GL46.packed_pixels.varied_rectangle.rg8_format_rg
KHR-GL46.packed_pixels.varied_rectangle.rg8ui_format_bgra_integer
KHR-GL46.packed_pixels.varied_rectangle.rg8ui_format_rg_integer
KHR-GL46.packed_pixels.varied_rectangle.rg_format_rg
KHR-GL46.packed_pixels.varied_rectangle.rgb10_a2_format_rgba
KHR-GL46.packed_pixels.varied_rectangle.rgb12_format_red
KHR-GL46.packed_pixels.varied_rectangle.rgb16ui_format_rgba_integer
KHR-GL46.packed_pixels.varied_rectangle.rgb32f_format_rgb
KHR-GL46.packed_pixels.varied_rectangle.rgb32ui_format_green_integer
KHR-GL46.packed_pixels.varied_rectangle.rgb9_e5_format_rgb
KHR-GL46.packed_pixels.varied_rectangle.rgba16_snorm_format_rgba
KHR-GL46.packed_pixels.varied_rectangle.rgba16ui_format_rgba_integer
KHR-GL46.packed_pixels.varied_rectangle.rgba32f_format_bgra
KHR-GL46.packed_pixels.varied_rectangle.rgba4_format_bgra
KHR-GL46.packed_pixels.varied_rectangle.rgba8_snorm_format_rgb
KHR-GL46.shading_language_420pack.implicit_conversions_case_t1_dvec2_t2_uvec2
KHR-GL46.shading_language_420pack.implicit_conversions_case_t1_vec2_t2_uvec2
KHR-GL46.shading_language_420pack.initializer_list_initializer_array_matrix_list_cols_2_rows_3
KHR-GL46.shading_language_420pack.initializer_list_initializer_array_matrix_list_cols_2_rows_4
KHR-GL46.shading_language_420pack.initializer_list_initializer_array_matrix_list_cols_3_rows_2
KHR-GL46.shading_language_420pack.initializer_list_initializer_array_matrix_list_cols_4_rows_2
KHR-GL46.shading_language_420pack.initializer_list_initializer_array_vector_ctr_cols_1_rows_2
KHR-GL46.shading_language_420pack.initializer_list_initializer_array_vector_ctr_cols_1_rows_3
KHR-GL46.shading_language_420pack.initializer_list_initializer_array_vector_list_cols_1_rows_4
KHR-GL46.shading_language_420pack.initializer_list_initializer_matrix_cols_3_rows_3
KHR-GL46.shading_language_420pack.initializer_list_initializer_matrix_rows_cols_2_rows_4
KHR-GL46.shading_language_420pack.initializer_list_initializer_unsized_array_matrix_cols_2_rows_2
KHR-GL46.shading_language_420pack.initializer_list_initializer_unsized_array_matrix_cols_2_rows_3
KHR-GL46.shading_language_420pack.initializer_list_initializer_unsized_array_matrix_cols_4_rows_2
KHR-GL46.shading_language_420pack.initializer_list_initializer_unsized_array_struct_cols_1_rows_4
KHR-GL46.sparse_buffer_tests.BufferStorageTest
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_2d_array_rg8_snorm
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_2d_array_rgb565
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_2d_array_rgba8
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_2d_r16ui
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_2d_rg16ui
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_2d_rg8
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_2d_rg8ui
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_2d_rgba16f
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_2d_rgba8ui
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_3d_r11f_g11f_b10f
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_cube_map_r32i
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_cube_map_rg32ui
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_cube_map_rgba8_snorm
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_rectangle_rgb565

dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_incr
dEQP-GLES3.functional.default_vertex_attrib.ivec4.vertex_attribi_4iv
dEQP-GLES3.functional.draw_buffers_indexed.overwrite_common.common_advanced_blend_eq_buffer_blend_eq
dEQP-GLES3.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.2
dEQP-GLES3.functional.occlusion_query.conservative_depth_write
dEQP-GLES3.functional.occlusion_query.conservative_scissor_depth_write_depth_clear_stencil_write
dEQP-GLES3.functional.occlusion_query.conservative_scissor_depth_write_stencil_write
dEQP-GLES3.functional.occlusion_query.conservative_scissor_stencil_write_stencil_clear
dEQP-GLES3.functional.occlusion_query.conservative_stencil_write_stencil_clear
dEQP-GLES3.functional.occlusion_query.depth_clear
dEQP-GLES3.functional.occlusion_query.depth_write_depth_clear
dEQP-GLES3.functional.occlusion_query.scissor_depth_clear_stencil_clear
dEQP-GLES3.functional.occlusion_query.scissor_depth_write
dEQP-GLES3.functional.occlusion_query.scissor_depth_write_depth_clear_stencil_write
dEQP-GLES3.functional.occlusion_query.scissor_depth_write_stencil_write
dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_vec4_www_fragment
dEQP-GLES3.functional.texture.specification.basic_texsubimage3d.srgb8_3d
dEQP-GLES3.functional.transform_feedback.basic_types.interleaved.triangles.mediump_vec2
dEQP-GLES3.functional.transform_feedback.random.interleaved.lines.3
dEQP-GLES31.functional.copy_image.compressed.viewclass_astc_10x10_rgba.rgba_astc_10x10_khr_rgba_astc_10x10_khr.texture3d_to_texture3d
dEQP-GLES31.functional.copy_image.compressed.viewclass_astc_10x10_rgba.srgb8_alpha8_astc_10x10_khr_srgb8_alpha8_astc_10x10_khr.texture3d_to_texture2d_array
dEQP-GLES31.functional.copy_image.compressed.viewclass_astc_6x5_rgba.srgb8_alpha8_astc_6x5_khr_srgb8_alpha8_astc_6x5_khr.cubemap_to_cubemap
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba_astc_4x4_khr_rgba32ui.texture3d_to_texture3d
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.srgb8_alpha8_astc_10x10_khr_rgba32f.cubemap_to_cubemap
dEQP-GLES31.functional.copy_image.mixed.viewclass_64_bits_mixed.rg32f_r11_eac.cubemap_to_cubemap
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_16_bits.r16i_rg8_snorm.texture2d_array_to_texture3d
dEQP-GLES31.functional.draw_base_vertex.draw_elements_base_vertex.triangle_strip.instanced_attributes
dEQP-GLES31.functional.draw_base_vertex.draw_elements_instanced_base_vertex.base_vertex.index_neg_int
dEQP-GLES31.functional.draw_base_vertex.draw_elements_instanced_base_vertex.line_strip.instanced_attributes
dEQP-GLES31.functional.draw_base_vertex.draw_range_elements_base_vertex.points.single_attribute
dEQP-GLES31.functional.draw_base_vertex.draw_range_elements_base_vertex.triangle_strip.single_attribute
dEQP-GLES31.functional.draw_base_vertex.draw_range_elements_base_vertex.triangles.multiple_attributes
dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.literal_before_paren_expr.input_in_parens.int_to_uvec2_vertex

glx@glx-buffer-age
glx@glx-multi-context-ib-1
glx@glx-multithread-texture
glx@glx-swap-singlebuffer
glx@glx-visuals-stencil

spec@!opengl 1.1@depthstencil-default_fb-copypixels samples=6
spec@arb_compute_shader@local-id-explosion
spec@arb_depth_buffer_float@fbo-depth-gl_depth32f_stencil8-tex1d
spec@arb_depth_buffer_float@fbo-depth-gl_depth_component32f-tex1d
spec@arb_depth_texture@fbo-depth-gl_depth_component16-tex1d
spec@arb_depth_texture@fbo-depth-gl_depth_component32-tex1d
spec@arb_fragment_program@fog-modes
spec@arb_shader_atomic_counters@unused-result
spec@arb_shader_image_load_store@coherency
spec@arb_shader_image_load_store@shader-mem-barrier
spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'coherent' qualifier memory barrier test/modulus=16
spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'coherent' qualifier memory barrier test/modulus=64
spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'volatile' qualifier memory barrier test/modulus=16
spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'volatile' qualifier memory barrier test/modulus=64
spec@arb_shader_image_load_store@shader-mem-barrier@Geometry shader/'coherent' qualifier memory barrier test/modulus=64
spec@arb_shader_image_load_store@shader-mem-barrier@Geometry shader/'volatile' qualifier memory barrier test/modulus=64
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation control shader/'coherent' qualifier memory barrier test/modulus=16
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation control shader/'coherent' qualifier memory barrier test/modulus=64
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation control shader/'volatile' qualifier memory barrier test/modulus=16
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation control shader/'volatile' qualifier memory barrier test/modulus=64
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'coherent' qualifier memory barrier test/modulus=16
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'coherent' qualifier memory barrier test/modulus=64
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'volatile' qualifier memory barrier test/modulus=16
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'volatile' qualifier memory barrier test/modulus=64
spec@arb_shader_image_load_store@shader-mem-barrier@Vertex shader/'coherent' qualifier memory barrier test/modulus=64
spec@arb_shader_image_load_store@shader-mem-barrier@Vertex shader/'volatile' qualifier memory barrier test/modulus=64
spec@arb_shader_storage_buffer_object@execution@ssbo-atomiccompswap-int
spec@arb_shader_texture_lod@execution@glsl-fs-shadow2dgradarb-cumulative
spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled
spec@arb_texture_cube_map@copyteximage cube samples=2
spec@arb_texture_cube_map@copyteximage cube samples=4
spec@arb_texture_cube_map@copyteximage cube samples=6
spec@arb_texture_cube_map@copyteximage cube samples=8
spec@arb_texture_multisample@texelfetch@4-gs-sampler2dmsarray
spec@arb_texture_rectangle@copyteximage rect samples=2
spec@arb_texture_rectangle@copyteximage rect samples=4
spec@arb_texture_rectangle@copyteximage rect samples=6
spec@arb_texture_rectangle@copyteximage rect samples=8
spec@arb_texture_stencil8@draw
spec@arb_timer_query@timestamp-get
spec@ext_framebuffer_multisample@accuracy 8 srgb depthstencil linear
spec@ext_framebuffer_object@getteximage-formats init-by-clear-and-render
spec@ext_packed_depth_stencil@fbo-depth-gl_depth24_stencil8-tex1d
spec@ext_packed_float@texwrap formats
spec@ext_texture_array@copyteximage 1d_array samples=2
spec@ext_texture_array@copyteximage 1d_array samples=4
spec@ext_texture_array@copyteximage 1d_array samples=6
spec@ext_texture_array@copyteximage 1d_array samples=8
spec@ext_texture_array@copyteximage 2d_array samples=2
spec@ext_texture_array@copyteximage 2d_array samples=4
spec@ext_texture_array@copyteximage 2d_array samples=6
spec@ext_texture_array@copyteximage 2d_array samples=8
spec@ext_texture_array@fbo-depth-array stencil-draw
spec@ext_texture_shared_exponent@texwrap formats bordercolor-swizzled
spec@glsl-1.10@execution@samplers@glsl-fs-shadow2d-clamp-z
spec@glsl-1.30@execution@texelfetch fs sampler1darray 1x281-501x281
spec@glsl-1.30@execution@texelfetch@vs-texelfetch-isampler2darray
spec@glsl-1.50@execution@built-in-functions@gs-op-sub-ivec2-ivec2
spec@glsl-1.50@execution@texelfetchoffset@gs-texelfetch-isampler1d
spec@glsl-1.50@execution@texelfetchoffset@gs-texelfetch-usampler2darray
spec@glsl-4.30@execution@built-in-functions@cs-op-selection-bool-bvec4-bvec4

# mesh shaders somehow?
glx@glx-visuals-depth
glx@glx-visuals-depth -pixmap
glx@glx-visuals-stencil
glx@glx-visuals-stencil -pixmap
