KHR-GL46.explicit_uniform_location.subroutine-index
KHR-GL46.explicit_uniform_location.uniform-loc-implicit-in-some-stages3
KHR-GL46.explicit_uniform_location.uniform-loc-mix-with-implicit-max-array
KHR-GL46.explicit_uniform_location.uniform-loc-types-mix
KHR-GL46.geometry_shader.primitive_counter.lines_to_line_strip
KHR-GL46.geometry_shader.primitive_counter.lines_to_line_strip_rp
KHR-GL46.geometry_shader.primitive_counter.lines_to_triangle_strip
KHR-GL46.geometry_shader.primitive_counter.points_to_line_strip
KHR-GL46.geometry_shader.primitive_counter.points_to_line_strip_rp
KHR-GL46.geometry_shader.primitive_counter.points_to_triangle_strip
KHR-GL46.geometry_shader.primitive_counter.triangles_to_line_strip
KHR-GL46.geometry_shader.primitive_counter.triangles_to_line_strip_rp
KHR-GL46.geometry_shader.primitive_counter.triangles_to_triangle_strip
KHR-GL46.gl_spirv.spirv_glsl_to_spirv_specialization_constants_test
KHR-GL46.layout_binding.atomic_uint_layout_binding_atomic_ComputeShader
KHR-GL46.layout_binding.sampler2D_layout_binding_texture_ComputeShader
KHR-GL46.layout_location.usampler_buffer
KHR-GL46.limits.max_integer_samples
KHR-GL46.packed_pixels.varied_rectangle.rg16ui_format_rg_integer
KHR-GL46.shading_language_420pack.implicit_conversions_case_t1_vec2_t2_uvec2
KHR-GL46.shading_language_420pack.initializer_list_initializer_array_vector_list_cols_1_rows_4
KHR-GL46.sparse_buffer_tests.BufferStorageTest
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_2d_rg8

dEQP-GLES2.functional.color_clear.masked_scissored_rgba
dEQP-GLES2.functional.fragment_ops.random.79
dEQP-GLES3.functional.default_vertex_attrib.mat3x2.vertex_attrib_4f
dEQP-GLES3.functional.fbo.blit.conversion.rg32ui_to_r16ui
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_src_dst_x
dEQP-GLES3.functional.fbo.multiview.samples_1
dEQP-GLES3.functional.fbo.multiview.samples_2
dEQP-GLES3.functional.fbo.multiview.samples_4
dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.1
dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.46
dEQP-GLES3.functional.occlusion_query.conservative_depth_clear_stencil_write
dEQP-GLES3.functional.occlusion_query.conservative_depth_write_depth_clear_stencil_write
dEQP-GLES3.functional.occlusion_query.conservative_depth_write_stencil_write_stencil_clear
dEQP-GLES3.functional.occlusion_query.depth_write_depth_clear
dEQP-GLES3.functional.occlusion_query.scissor_depth_clear_stencil_write
dEQP-GLES3.functional.occlusion_query.scissor_depth_write_depth_clear
dEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.rg16i_cube
dEQP-GLES31.functional.copy_image.mixed.viewclass_64_bits_mixed.rg32ui_signed_r11_eac.cubemap_to_cubemap
dEQP-GLES31.functional.copy_image.mixed.viewclass_64_bits_mixed.signed_r11_eac_rg32i.cubemap_to_texture2d_array
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.srgb8_alpha8_r32ui.texture2d_array_to_texture2d
dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_100x100_drawcount_200
dEQP-GLES31.functional.tessellation.invariance.primitive_set.triangles_equal_spacing_ccw_point_mode
dEQP-GLES31.functional.tessellation.invariance.primitive_set.triangles_equal_spacing_cw_point_mode
dEQP-GLES31.functional.tessellation.invariance.primitive_set.triangles_fractional_even_spacing_ccw_point_mode
dEQP-GLES31.functional.tessellation.invariance.primitive_set.triangles_fractional_even_spacing_cw_point_mode
dEQP-GLES31.functional.tessellation.invariance.primitive_set.triangles_fractional_odd_spacing_ccw_point_mode
dEQP-GLES31.functional.tessellation.invariance.primitive_set.triangles_fractional_odd_spacing_cw_point_mode

glx@glx-multithread-texture

spec@!opengl 1.0@gl-1.0-blend-func
spec@!opengl 1.0@rasterpos
spec@!opengl 1.1@copypixels-sync
spec@!opengl 1.1@depthstencil-default_fb-blit samples=4
spec@!opengl 1.1@depthstencil-default_fb-blit samples=6
spec@!opengl 1.1@depthstencil-default_fb-copypixels samples=6
spec@!opengl 1.1@draw-sync
spec@!opengl 1.1@ppgtt_memory_alignment
spec@!opengl 1.1@teximage-colors gl_luminance12
spec@!opengl 1.2@tex3d
spec@!opengl 2.0@tex3d-npot
spec@arb_color_buffer_float@gl_rgba16f-render-fog
spec@arb_compute_shader@local-id-explosion
spec@arb_copy_image@arb_copy_image-targets gl_texture_cube_map_array 32 32 18 gl_texture_2d 32 16 1 11 12 13 5 7 0 14 8 1
spec@arb_depth_texture@fbo-depth-gl_depth_component16-blit
spec@arb_fragment_shader_interlock@arb_fragment_shader_interlock-image-load-store
spec@arb_pixel_buffer_object@texsubimage array pbo
spec@arb_pixel_buffer_object@texsubimage-unpack pbo
spec@arb_point_parameters@arb_point_parameters-point-attenuation
spec@arb_point_parameters@arb_point_parameters-point-attenuation@Aliased combinations
spec@arb_sampler_objects@framebufferblit
spec@arb_shader_atomic_counters@array-indexing
spec@arb_shader_atomic_counters@semantics
spec@arb_shader_image_load_store@coherency
spec@arb_shader_image_load_store@coherency@Tessellation evaluation-Fragment shader/'coherent' qualifier coherency test/256x256
spec@arb_shader_image_load_store@shader-mem-barrier
spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'coherent' qualifier memory barrier test/modulus=16
spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'coherent' qualifier memory barrier test/modulus=64
spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'volatile' qualifier memory barrier test/modulus=16
spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'volatile' qualifier memory barrier test/modulus=64
spec@arb_shader_image_load_store@shader-mem-barrier@Geometry shader/'coherent' qualifier memory barrier test/modulus=16
spec@arb_shader_image_load_store@shader-mem-barrier@Geometry shader/'coherent' qualifier memory barrier test/modulus=64
spec@arb_shader_image_load_store@shader-mem-barrier@Geometry shader/'volatile' qualifier memory barrier test/modulus=16
spec@arb_shader_image_load_store@shader-mem-barrier@Geometry shader/'volatile' qualifier memory barrier test/modulus=64
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation control shader/'coherent' qualifier memory barrier test/modulus=16
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation control shader/'coherent' qualifier memory barrier test/modulus=64
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation control shader/'volatile' qualifier memory barrier test/modulus=16
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation control shader/'volatile' qualifier memory barrier test/modulus=64
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'coherent' qualifier memory barrier test/modulus=16
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'coherent' qualifier memory barrier test/modulus=64
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'volatile' qualifier memory barrier test/modulus=16
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'volatile' qualifier memory barrier test/modulus=64
spec@arb_shader_image_load_store@shader-mem-barrier@Vertex shader/'coherent' qualifier memory barrier test/modulus=16
spec@arb_shader_image_load_store@shader-mem-barrier@Vertex shader/'coherent' qualifier memory barrier test/modulus=64
spec@arb_shader_image_load_store@shader-mem-barrier@Vertex shader/'volatile' qualifier memory barrier test/modulus=16
spec@arb_shader_image_load_store@shader-mem-barrier@Vertex shader/'volatile' qualifier memory barrier test/modulus=64
spec@arb_shader_texture_lod@execution@glsl-fs-shadow2dgradarb-cumulative
spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch
spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB9_E5
spec@arb_texture_multisample@texelfetch fs sampler2dmsarray 4 1x129x9-98x129x9
spec@arb_texture_multisample@texelfetch fs sampler2dmsarray 4 98x1x9-98x129x9
spec@arb_texture_multisample@texelfetch@2-gs-isampler2dms
spec@arb_texture_rg@texture-rg
spec@arb_timer_query@timestamp-get
spec@ext_framebuffer_multisample@accuracy all_samples srgb depthstencil linear
spec@ext_framebuffer_multisample@clip-and-scissor-blit 6 normal
spec@ext_framebuffer_multisample@clip-and-scissor-blit 8 downsample
spec@ext_framebuffer_object@getteximage-formats init-by-rendering
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuyv
spec@ext_packed_depth_stencil@fbo-depth-gl_depth24_stencil8-copypixels
spec@ext_packed_depth_stencil@fbo-stencil-gl_depth24_stencil8-copypixels
spec@ext_texture_array@fbo-depth-array depth-draw
spec@ext_texture_array@fbo-depth-array fs-writes-stencil
spec@ext_texture_array@fbo-depth-array stencil-clear
spec@ext_texture_array@fbo-depth-array stencil-draw
spec@ext_texture_array@fbo-depth-array stencil-layered-clear
spec@ext_texture_lod_bias@lodbias
spec@ext_texture_shared_exponent@texwrap formats
spec@ext_texture_swizzle@ext_texture_swizzle-swizzle
spec@ext_transform_feedback@discard-bitmap
spec@ext_transform_feedback@max-varyings
spec@glsl-1.10@execution@samplers@glsl-fs-shadow2d-clamp-z
spec@glsl-1.30@execution@texelfetch fs sampler1d 1-513
spec@glsl-1.30@execution@texelfetch fs sampler1darray 1x281-501x281
spec@glsl-1.30@execution@texelfetch fs sampler1darray 1x71-501x71
spec@glsl-1.30@execution@texelfetch fs sampler2darray 1x129x9-98x129x9
spec@glsl-1.30@execution@texelfetch@fs-texelfetch-sampler2darray-swizzle
spec@glsl-1.50@execution@geometry@point-size-out
spec@glsl-1.50@execution@redeclare-pervertex-out-subset-gs
spec@glsl-1.50@execution@texelfetch@gs-texelfetch-sampler2d
spec@nv_copy_image@nv_copy_image-formats
spec@nv_copy_image@nv_copy_image-formats --samples=8

glx@glx-multithread-texture
spec@arb_copy_image@arb_copy_image-formats --samples=2
spec@arb_copy_image@arb_copy_image-formats --samples=2@Source: GL_RGBA8_SNORM/Destination: GL_RGBA8_SNORM
spec@ext_packed_depth_stencil@fbo-depth-gl_depth24_stencil8-tex1d

dEQP-GLES2.functional.color_clear.masked_scissored_rgba
dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.1
dEQP-GLES3.functional.occlusion_query.depth_write_stencil_clear
spec@!opengl 1.1@copypixels-sync
spec@ext_texture_array@fbo-depth-array stencil-draw
